On Fri, Jun 9, 2017 at 3:35 PM, Samuel Pitoiset
wrote:
> Similar to the existing decompression code path except that it
> loops over the list of resident textures/images.
>
> v3: - move the blitter check back to si_decompress_textures()
> - decompress resident textures directly in si_decompres
Similar to the existing decompression code path except that it
loops over the list of resident textures/images.
v3: - move the blitter check back to si_decompress_textures()
- decompress resident textures directly in si_decompress_textures()
- depth_texture -> needs_depth_decompress
-