Reviewed-by: Jordan Justen jordan.l.jus...@intel.com
On 2015-08-05 01:30:15, Iago Toral Quiroga wrote:
From: Samuel Iglesias Gonsalvez sigles...@igalia.com
Otherwise we can expect odd things to happen if, for example, we ask
for the size of the attached buffer from shader code, since that
From: Samuel Iglesias Gonsalvez sigles...@igalia.com
Otherwise we can expect odd things to happen if, for example, we ask
for the size of the attached buffer from shader code, since that
might query this value from the surface we uploaded and get random
results.
Signed-off-by: Samuel Iglesias