On Tue, Nov 6, 2018 at 9:43 PM Roland Scheidegger
wrote:
> Am 06.11.18 um 22:48 schrieb Jason Ekstrand:
> > This came to the top of my list recently due to a difference between
> > OpenGL and Vulkan discard operations and D3D's discard operation. The
> > OpenGL and Vulkan discard is defined to b
Am 06.11.18 um 22:48 schrieb Jason Ekstrand:
> This came to the top of my list recently due to a difference between
> OpenGL and Vulkan discard operations and D3D's discard operation. The
> OpenGL and Vulkan discard is defined to be control flow and derivatives
> are undefined after discard. With
This came to the top of my list recently due to a difference between
OpenGL and Vulkan discard operations and D3D's discard operation. The
OpenGL and Vulkan discard is defined to be control flow and derivatives
are undefined after discard. With D3D, derivatives are considered
well-defined after d