On Thu, Aug 21, 2014 at 12:40 AM, Fredrik Höglund wrote:
> On Wednesday 20 August 2014, Chia-I Wu wrote:
>> Add _mesa_enable_glsl_threadpool to enable the thread pool for a context, and
>> add ctx->Const.DeferCompileShader and ctx->Const.DeferLinkProgram to
>> fine-control what gets threaded.
>>
>
On Wednesday 20 August 2014, Chia-I Wu wrote:
> Add _mesa_enable_glsl_threadpool to enable the thread pool for a context, and
> add ctx->Const.DeferCompileShader and ctx->Const.DeferLinkProgram to
> fine-control what gets threaded.
>
> Setting DeferCompileShader to true will make _mesa_glsl_compil
Add _mesa_enable_glsl_threadpool to enable the thread pool for a context, and
add ctx->Const.DeferCompileShader and ctx->Const.DeferLinkProgram to
fine-control what gets threaded.
Setting DeferCompileShader to true will make _mesa_glsl_compile_shader be
executed in a worker thread. The function i