[Mesa-dev] [Patch v3] Mesa: Add support for GL_OES_texture_*float* extensions.

2014-11-28 Thread Kalyan Kondapally
This patch adds support for following GLES2 Texture Float extensions: 1)GL_OES_texture_float, 2)GL_OES_texture_half_float, 3)GL_OES_texture_float_linear, 4)GL_OES_texture_half_float_linear. If we are using GLES context and the driver has advertised support for ARB_texture_float, then support for a

Re: [Mesa-dev] [Patch v3] Mesa: Add support for GL_OES_texture_*float* extensions.

2014-12-01 Thread Tapani Pälli
Tested-by: Tapani Pälli This makes Kevin's Piglit test to pass, conformance tests that use extension pass + enables some cool WebGL deferred rendering demos together with the GL_EXT_draw_buffers patch I've sent. On 11/28/2014 11:08 PM, Kalyan Kondapally wrote: This patch adds support for f

Re: [Mesa-dev] [Patch v3] Mesa: Add support for GL_OES_texture_*float* extensions.

2014-12-02 Thread Ian Romanick
On 11/28/2014 01:08 PM, Kalyan Kondapally wrote: > This patch adds support for following GLES2 Texture Float extensions: > 1)GL_OES_texture_float, > 2)GL_OES_texture_half_float, > 3)GL_OES_texture_float_linear, > 4)GL_OES_texture_half_float_linear. > > If we are using GLES context and the driver h

Re: [Mesa-dev] [Patch v3] Mesa: Add support for GL_OES_texture_*float* extensions.

2014-12-02 Thread Ilia Mirkin
On Tue, Dec 2, 2014 at 3:36 PM, Ian Romanick wrote: > On 11/28/2014 01:08 PM, Kalyan Kondapally wrote: >> This patch adds support for following GLES2 Texture Float extensions: >> 1)GL_OES_texture_float, >> 2)GL_OES_texture_half_float, >> 3)GL_OES_texture_float_linear, >> 4)GL_OES_texture_half_floa

Re: [Mesa-dev] [Patch v3] Mesa: Add support for GL_OES_texture_*float* extensions.

2014-12-03 Thread kalyan kondapally
>>I think this is a bad idea. Right now OpenGL ES 3.0 support depends on >>ARB_texture_float (see compute_version_es2 in src/mesa/main/version.c). Hmm Missed this :( >>My suggestion: just enable the full set of extensions in the i965 >>driver. K, will revert back to original version. >>If we