Hi,
Comments below.
On ti, 2014-10-28 at 12:44 +0100, Axel Davy wrote:
> On 28/10/2014 10:19, Joonas Lahtinen wrote :
> > Hi,
> >
> > On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote:
> >> Hi Joonas,
> >>
> >> On 22/10/14 18:17, Joonas Lahtinen wrote:
> >>> Hi,
> >>>
> >>> This patch introduc
On 28/10/14 09:19, Joonas Lahtinen wrote:
> Hi,
>
> On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote:
>> Hi Joonas,
>>
>> On 22/10/14 18:17, Joonas Lahtinen wrote:
>>> Hi,
>>>
>>> This patch introduced DRI3 support to the EGL backend.
>>>
>>> Patch is on top of current master. With the patch y
On 28/10/2014 10:19, Joonas Lahtinen wrote :
Hi,
On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote:
Hi Joonas,
On 22/10/14 18:17, Joonas Lahtinen wrote:
Hi,
This patch introduced DRI3 support to the EGL backend.
Patch is on top of current master. With the patch you can observe
reduced CP
Hi,
On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote:
> Hi Joonas,
>
> On 22/10/14 18:17, Joonas Lahtinen wrote:
> > Hi,
> >
> > This patch introduced DRI3 support to the EGL backend.
> >
> > Patch is on top of current master. With the patch you can observe
> > reduced CPU stress when many
Hi Joonas,
On 22/10/14 18:17, Joonas Lahtinen wrote:
> Hi,
>
> This patch introduced DRI3 support to the EGL backend.
>
> Patch is on top of current master. With the patch you can observe
> reduced CPU stress when many glViewport calls are made.
>
> Notice that the DRI3 extension is only expose
Hi,
This patch introduced DRI3 support to the EGL backend.
Patch is on top of current master. With the patch you can observe
reduced CPU stress when many glViewport calls are made.
Notice that the DRI3 extension is only exposed if the DRI3 interface is
found working too instead of just existing.