Re: [Mesa-dev] [RFC] egl: Add DRI3 support to the EGL backend.

2014-10-28 Thread Joonas Lahtinen
Hi, Comments below. On ti, 2014-10-28 at 12:44 +0100, Axel Davy wrote: > On 28/10/2014 10:19, Joonas Lahtinen wrote : > > Hi, > > > > On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote: > >> Hi Joonas, > >> > >> On 22/10/14 18:17, Joonas Lahtinen wrote: > >>> Hi, > >>> > >>> This patch introduc

Re: [Mesa-dev] [RFC] egl: Add DRI3 support to the EGL backend.

2014-10-28 Thread Emil Velikov
On 28/10/14 09:19, Joonas Lahtinen wrote: > Hi, > > On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote: >> Hi Joonas, >> >> On 22/10/14 18:17, Joonas Lahtinen wrote: >>> Hi, >>> >>> This patch introduced DRI3 support to the EGL backend. >>> >>> Patch is on top of current master. With the patch y

Re: [Mesa-dev] [RFC] egl: Add DRI3 support to the EGL backend.

2014-10-28 Thread Axel Davy
On 28/10/2014 10:19, Joonas Lahtinen wrote : Hi, On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote: Hi Joonas, On 22/10/14 18:17, Joonas Lahtinen wrote: Hi, This patch introduced DRI3 support to the EGL backend. Patch is on top of current master. With the patch you can observe reduced CP

Re: [Mesa-dev] [RFC] egl: Add DRI3 support to the EGL backend.

2014-10-28 Thread Joonas Lahtinen
Hi, On pe, 2014-10-24 at 17:37 +, Emil Velikov wrote: > Hi Joonas, > > On 22/10/14 18:17, Joonas Lahtinen wrote: > > Hi, > > > > This patch introduced DRI3 support to the EGL backend. > > > > Patch is on top of current master. With the patch you can observe > > reduced CPU stress when many

Re: [Mesa-dev] [RFC] egl: Add DRI3 support to the EGL backend.

2014-10-24 Thread Emil Velikov
Hi Joonas, On 22/10/14 18:17, Joonas Lahtinen wrote: > Hi, > > This patch introduced DRI3 support to the EGL backend. > > Patch is on top of current master. With the patch you can observe > reduced CPU stress when many glViewport calls are made. > > Notice that the DRI3 extension is only expose

[Mesa-dev] [RFC] egl: Add DRI3 support to the EGL backend.

2014-10-22 Thread Joonas Lahtinen
Hi, This patch introduced DRI3 support to the EGL backend. Patch is on top of current master. With the patch you can observe reduced CPU stress when many glViewport calls are made. Notice that the DRI3 extension is only exposed if the DRI3 interface is found working too instead of just existing.