This is an initial implementation of the MOV_INDIRECT opcode in the vec4
backend. Unfortunately, I haven't had a chance to test it in the wild yet,
but I think review would still be good. In particular, the approach I took
to handling swizzles.
Unfortunately, the only indirect MOV instructions
On Wed, Dec 9, 2015 at 9:36 PM, Jason Ekstrand wrote:
> This is an initial implementation of the MOV_INDIRECT opcode in the vec4
> backend. Unfortunately, I haven't had a chance to test it in the wild yet,
> but I think review would still be good. In particular, the