[Mesa-dev] [RFC] i965/vec4: Add support for SHADER_OPCODE_MOV_INDIRECT

2015-12-09 Thread Jason Ekstrand
This is an initial implementation of the MOV_INDIRECT opcode in the vec4 backend. Unfortunately, I haven't had a chance to test it in the wild yet, but I think review would still be good. In particular, the approach I took to handling swizzles. Unfortunately, the only indirect MOV instructions

Re: [Mesa-dev] [RFC] i965/vec4: Add support for SHADER_OPCODE_MOV_INDIRECT

2015-12-09 Thread Jason Ekstrand
On Wed, Dec 9, 2015 at 9:36 PM, Jason Ekstrand wrote: > This is an initial implementation of the MOV_INDIRECT opcode in the vec4 > backend. Unfortunately, I haven't had a chance to test it in the wild yet, > but I think review would still be good. In particular, the