On Wed, 2015-09-16 at 12:32 -0700, Kenneth Graunke wrote:
> On Wednesday, September 16, 2015 11:17:53 AM Iago Toral Quiroga wrote:
> > It seems that we have some bugs where we fail to compile shaders in gen6
> > because we do not having enough MRF registers available (see bugs 86469 and
> > 90631
On Wed, 2015-09-16 at 12:32 -0700, Kenneth Graunke wrote:
> On Wednesday, September 16, 2015 11:17:53 AM Iago Toral Quiroga wrote:
> > It seems that we have some bugs where we fail to compile shaders in gen6
> > because we do not having enough MRF registers available (see bugs 86469 and
> > 90631
It seems that we have some bugs where we fail to compile shaders in gen6
because we do not having enough MRF registers available (see bugs 86469 and
90631 for example). That triggered some discussion about the fact that SNB
might actually have 24 MRF registers available, but since the docs where
On Wednesday, September 16, 2015 11:17:53 AM Iago Toral Quiroga wrote:
> It seems that we have some bugs where we fail to compile shaders in gen6
> because we do not having enough MRF registers available (see bugs 86469 and
> 90631 for example). That triggered some discussion about the fact that