Re: [Mesa-dev] [RFC 0/3] i965: Enable up to 24 MRF registers in gen6

2015-09-22 Thread Iago Toral
On Wed, 2015-09-16 at 12:32 -0700, Kenneth Graunke wrote: > On Wednesday, September 16, 2015 11:17:53 AM Iago Toral Quiroga wrote: > > It seems that we have some bugs where we fail to compile shaders in gen6 > > because we do not having enough MRF registers available (see bugs 86469 and > > 90631

Re: [Mesa-dev] [RFC 0/3] i965: Enable up to 24 MRF registers in gen6

2015-09-17 Thread Iago Toral
On Wed, 2015-09-16 at 12:32 -0700, Kenneth Graunke wrote: > On Wednesday, September 16, 2015 11:17:53 AM Iago Toral Quiroga wrote: > > It seems that we have some bugs where we fail to compile shaders in gen6 > > because we do not having enough MRF registers available (see bugs 86469 and > > 90631

[Mesa-dev] [RFC 0/3] i965: Enable up to 24 MRF registers in gen6

2015-09-16 Thread Iago Toral Quiroga
It seems that we have some bugs where we fail to compile shaders in gen6 because we do not having enough MRF registers available (see bugs 86469 and 90631 for example). That triggered some discussion about the fact that SNB might actually have 24 MRF registers available, but since the docs where

Re: [Mesa-dev] [RFC 0/3] i965: Enable up to 24 MRF registers in gen6

2015-09-16 Thread Kenneth Graunke
On Wednesday, September 16, 2015 11:17:53 AM Iago Toral Quiroga wrote: > It seems that we have some bugs where we fail to compile shaders in gen6 > because we do not having enough MRF registers available (see bugs 86469 and > 90631 for example). That triggered some discussion about the fact that