Alyssa Rosenzweig writes:
>> I would love to see this up in src/compiler/nir.
>
> Is there a compelling reason to have it in NIR rather in Gallium, adding
> an extra layer of translation overhead / indirection when coming from
> Gallium blend state? (Mythical future Vulkan support, I guess?)
> I would love to see this up in src/compiler/nir.
Is there a compelling reason to have it in NIR rather in Gallium, adding
an extra layer of translation overhead / indirection when coming from
Gallium blend state? (Mythical future Vulkan support, I guess?)
> Also, we should probably convert vc4
Alyssa Rosenzweig writes:
> Some mobile GPUs lack fixed-function hardware for blending, instead
> emulating blending via internal shaders. In particular for us, vc4 lacks
> most of the fragment pipeline, implementing blending in the epilogue of
> the fragment shader. Newer Malis supported by
Some mobile GPUs lack fixed-function hardware for blending, instead
emulating blending via internal shaders. In particular for us, vc4 lacks
most of the fragment pipeline, implementing blending in the epilogue of
the fragment shader. Newer Malis supported by Panfrost have limitations
in their