Re: [Mesa-dev] [RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds checking.

2014-09-16 Thread Brian Paul
On 09/15/2014 06:00 PM, Roland Scheidegger wrote: Am 15.09.2014 08:31, schrieb Kenneth Graunke: Fredrik's implementation of ARB_vertex_attrib_binding introduced new gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and converted Mesa's older gl_client_array to be derived state.

Re: [Mesa-dev] [RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds checking.

2014-09-16 Thread Roland Scheidegger
Am 16.09.2014 17:48, schrieb Brian Paul: On 09/15/2014 06:00 PM, Roland Scheidegger wrote: Am 15.09.2014 08:31, schrieb Kenneth Graunke: Fredrik's implementation of ARB_vertex_attrib_binding introduced new gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and converted Mesa's

[Mesa-dev] [RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds checking.

2014-09-15 Thread Kenneth Graunke
Fredrik's implementation of ARB_vertex_attrib_binding introduced new gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and converted Mesa's older gl_client_array to be derived state. Ultimately, we'd like to drop gl_client_array and use those structures directly. One hitch is that

Re: [Mesa-dev] [RFC PATCH] mesa: Delete VAO _MaxElement code and index buffer bounds checking.

2014-09-15 Thread Roland Scheidegger
Am 15.09.2014 08:31, schrieb Kenneth Graunke: Fredrik's implementation of ARB_vertex_attrib_binding introduced new gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and converted Mesa's older gl_client_array to be derived state. Ultimately, we'd like to drop gl_client_array and