On 09/15/2014 06:00 PM, Roland Scheidegger wrote:
Am 15.09.2014 08:31, schrieb Kenneth Graunke:
Fredrik's implementation of ARB_vertex_attrib_binding introduced new
gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and
converted Mesa's older gl_client_array to be derived state.
Am 16.09.2014 17:48, schrieb Brian Paul:
On 09/15/2014 06:00 PM, Roland Scheidegger wrote:
Am 15.09.2014 08:31, schrieb Kenneth Graunke:
Fredrik's implementation of ARB_vertex_attrib_binding introduced new
gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and
converted Mesa's
Fredrik's implementation of ARB_vertex_attrib_binding introduced new
gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and
converted Mesa's older gl_client_array to be derived state. Ultimately,
we'd like to drop gl_client_array and use those structures directly.
One hitch is that
Am 15.09.2014 08:31, schrieb Kenneth Graunke:
Fredrik's implementation of ARB_vertex_attrib_binding introduced new
gl_vertex_attrib_array and gl_vertex_buffer_binding structures, and
converted Mesa's older gl_client_array to be derived state. Ultimately,
we'd like to drop gl_client_array and