On 09/26/2017 06:57 PM, Juan A. Suarez Romero wrote:
On Tue, 2017-07-25 at 17:56 +0200, Samuel Pitoiset wrote:
On 07/25/2017 05:51 PM, Nicolai Hähnle wrote:
On 25.07.2017 15:29, Samuel Pitoiset wrote:
This is a workaround which fixes a rendering issue with Dawn
Of War III in full bindless m
On Tue, 2017-07-25 at 17:56 +0200, Samuel Pitoiset wrote:
>
> On 07/25/2017 05:51 PM, Nicolai Hähnle wrote:
> > On 25.07.2017 15:29, Samuel Pitoiset wrote:
> > > This is a workaround which fixes a rendering issue with Dawn
> > > Of War III in full bindless mode because a depth texture most
> > > l
On 07/25/2017 05:51 PM, Nicolai Hähnle wrote:
On 25.07.2017 15:29, Samuel Pitoiset wrote:
This is a workaround which fixes a rendering issue with Dawn
Of War III in full bindless mode because a depth texture most
likely doesn't invoke the decompression pass when it should.
So do I understand
On 25.07.2017 15:29, Samuel Pitoiset wrote:
This is a workaround which fixes a rendering issue with Dawn
Of War III in full bindless mode because a depth texture most
likely doesn't invoke the decompression pass when it should.
So do I understand correctly that the previous depth target is used
This is a workaround which fixes a rendering issue with Dawn
Of War III in full bindless mode because a depth texture most
likely doesn't invoke the decompression pass when it should.
Performance drops by 1% which doesn't really matter.
Fixes: 2263610827 ("radeonsi: flush DB caches only when tran