Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-03-20 Thread Samuel Pitoiset
It doesn't hang here with RadeonSI although I didn't test a lot. Now, the game should just start as-is without any override envvars. On 03/19/2017 01:31 AM, Ernst Sjöstrand wrote: Are you sure? I still need the workaround, otherwise the game hangs very quickly. 2017-03-15 15:13 GMT+01:00

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-03-18 Thread Ernst Sjöstrand
Are you sure? I still need the workaround, otherwise the game hangs very quickly. 2017-03-15 15:13 GMT+01:00 Samuel Pitoiset : > Quick update: The issue has been fixed since v255.2 (Survival Evolved only). > I will ask for the "Survival Of The Fittest" because it still

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-03-15 Thread Samuel Pitoiset
Quick update: The issue has been fixed since v255.2 (Survival Evolved only). I will ask for the "Survival Of The Fittest" because it still fails to start. On 02/06/2017 04:04 PM, Eero Tamminen wrote: Hi, On 03.02.2017 19:23, Samuel Pitoiset wrote: This is similar to the

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-10 Thread Samuel Pitoiset
On 02/10/2017 04:01 PM, Marek Olšák wrote: On Mon, Feb 6, 2017 at 9:26 PM, Samuel Pitoiset wrote: On 02/06/2017 04:45 PM, Eero Tamminen wrote: Hi, On 05.02.2017 15:19, Samuel Pitoiset wrote: On 02/03/2017 07:48 PM, Bas Nieuwenhuizen wrote: As far as I can

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-10 Thread Marek Olšák
On Mon, Feb 6, 2017 at 9:26 PM, Samuel Pitoiset wrote: > > > On 02/06/2017 04:45 PM, Eero Tamminen wrote: >> >> Hi, >> >> On 05.02.2017 15:19, Samuel Pitoiset wrote: >>> >>> On 02/03/2017 07:48 PM, Bas Nieuwenhuizen wrote: As far as I can see[1], when the game

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-10 Thread Samuel Pitoiset
On 02/08/2017 02:23 PM, Eero Tamminen wrote: Hi, On 07.02.2017 15:29, Gustaw Smolarczyk wrote: 2017-02-07 14:11 GMT+01:00 Eero Tamminen : Thanks, setting breakpoint on SDL_ShowMessageBox() I can catch where it shows the dialog, but it appears to link SDL

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-09 Thread Samuel Pitoiset
On 02/09/2017 01:40 PM, Ian Romanick wrote: On 02/05/2017 02:13 PM, Samuel Pitoiset wrote: On 02/03/2017 07:24 PM, Jason Ekstrand wrote: On Fri, Feb 3, 2017 at 9:23 AM, Samuel Pitoiset > wrote: This is similar to the

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-09 Thread Ian Romanick
On 02/05/2017 02:13 PM, Samuel Pitoiset wrote: > > > On 02/03/2017 07:24 PM, Jason Ekstrand wrote: >> On Fri, Feb 3, 2017 at 9:23 AM, Samuel Pitoiset >> > wrote: >> >> This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-08 Thread Eero Tamminen
Hi, On 07.02.2017 15:29, Gustaw Smolarczyk wrote: 2017-02-07 14:11 GMT+01:00 Eero Tamminen : Thanks, setting breakpoint on SDL_ShowMessageBox() I can catch where it shows the dialog, but it appears to link SDL statically and not have debug symbols so that I could

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-07 Thread Gustaw Smolarczyk
2017-02-07 14:11 GMT+01:00 Eero Tamminen : > Hi, > > On 06.02.2017 22:26, Samuel Pitoiset wrote: >> >> On 02/06/2017 04:45 PM, Eero Tamminen wrote: >>> >>> Results from quick try on Ubuntu 16.04 with today's version of the game >>> (ARK: Survival Evolved)... >>> >>> With

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-07 Thread Eero Tamminen
Hi, On 06.02.2017 22:26, Samuel Pitoiset wrote: On 02/06/2017 04:45 PM, Eero Tamminen wrote: Results from quick try on Ubuntu 16.04 with today's version of the game (ARK: Survival Evolved)... With (Ubuntu 16.04 default) Mesa 11.2, game starts to the game main menu, but when one starts from

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-06 Thread Samuel Pitoiset
On 02/06/2017 04:45 PM, Eero Tamminen wrote: Hi, On 05.02.2017 15:19, Samuel Pitoiset wrote: On 02/03/2017 07:48 PM, Bas Nieuwenhuizen wrote: As far as I can see[1], when the game detects GL 4.3+, the engine tries to load a different set of shaders from disk, but the game developers have

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-06 Thread Samuel Pitoiset
On 02/06/2017 04:04 PM, Eero Tamminen wrote: Hi, On 03.02.2017 19:23, Samuel Pitoiset wrote: This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly for developers). But this one has the advantage to be configured for specific apps which require a context with an explicit version.

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-06 Thread Bas Nieuwenhuizen
On Mon, Feb 6, 2017, at 16:45, Eero Tamminen wrote: > Hi, > > On 05.02.2017 15:19, Samuel Pitoiset wrote: > > On 02/03/2017 07:48 PM, Bas Nieuwenhuizen wrote: > >> As far as I can see[1], when the game detects GL 4.3+, the engine tries > >> to load a different set of shaders from disk, but the

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-06 Thread Eero Tamminen
Hi, On 05.02.2017 15:19, Samuel Pitoiset wrote: On 02/03/2017 07:48 PM, Bas Nieuwenhuizen wrote: As far as I can see[1], when the game detects GL 4.3+, the engine tries to load a different set of shaders from disk, but the game developers have not enabled the right flag during building, so the

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-06 Thread Eero Tamminen
Hi, On 03.02.2017 19:23, Samuel Pitoiset wrote: This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly for developers). But this one has the advantage to be configured for specific apps which require a context with an explicit version. For example, when an app requires a 3.2 core

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-05 Thread Samuel Pitoiset
On 02/03/2017 07:48 PM, Bas Nieuwenhuizen wrote: On Fri, Feb 3, 2017, at 19:24, Jason Ekstrand wrote: On Fri, Feb 3, 2017 at 9:23 AM, Samuel Pitoiset > wrote: This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-05 Thread Samuel Pitoiset
On 02/03/2017 07:24 PM, Jason Ekstrand wrote: On Fri, Feb 3, 2017 at 9:23 AM, Samuel Pitoiset > wrote: This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly for developers). But this one has the advantage to be

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-03 Thread Edward O'Callaghan
On 02/04/2017 05:48 AM, Bas Nieuwenhuizen wrote: > > On Fri, Feb 3, 2017, at 19:24, Jason Ekstrand wrote: >> On Fri, Feb 3, 2017 at 9:23 AM, Samuel Pitoiset >> > wrote: >> >> This is similar to the MESA_GLSL_VERSION_OVERRIDE

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-03 Thread Bas Nieuwenhuizen
On Fri, Feb 3, 2017, at 19:24, Jason Ekstrand wrote: > On Fri, Feb 3, 2017 at 9:23 AM, Samuel Pitoiset > wrote: >> This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly >> for developers). But this one has the advantage to be configured >> for specific

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-03 Thread Jason Ekstrand
On Fri, Feb 3, 2017 at 9:23 AM, Samuel Pitoiset wrote: > This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly > for developers). But this one has the advantage to be configured > for specific apps which require a context with an explicit version. > > For

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-03 Thread Samuel Pitoiset
On 02/03/2017 06:29 PM, Ilia Mirkin wrote: On Fri, Feb 3, 2017 at 12:23 PM, Samuel Pitoiset wrote: This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly for developers). But this one has the advantage to be configured for specific apps which require a

Re: [Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-03 Thread Ilia Mirkin
On Fri, Feb 3, 2017 at 12:23 PM, Samuel Pitoiset wrote: > This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly > for developers). But this one has the advantage to be configured > for specific apps which require a context with an explicit version. > > For

[Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

2017-02-03 Thread Samuel Pitoiset
This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly for developers). But this one has the advantage to be configured for specific apps which require a context with an explicit version. For example, when an app requires a 3.2 core context, RadeonSI will return a 4.5 context but this