On 04/05/2014 01:13 AM, Ian Romanick wrote:
> I've been thinking about this a bit, and I think this is more complex
> than it needs to be. I don't have a complete design, but here are some
> thoughts on the matter.
>
> When linking is all done, we just want the UniformRemapTable. It's
> entires s
I've been thinking about this a bit, and I think this is more complex
than it needs to be. I don't have a complete design, but here are some
thoughts on the matter.
When linking is all done, we just want the UniformRemapTable. It's
entires should have one of three kinds of values:
- NULL: Inva
GL_ARB_explicit_uniform_location extension requires driver to reserve
locations for all uniforms (including inactive ones) when they have
explicit location set. Patch adds additional storage structure and a
list of locations reserved by inactive uniforms as part of the shader
program structure.
Si