On 20 January 2017 at 13:02, Dave Airlie wrote:
> This is a first pass at geometry shader support on radv, all the code
> should be here in reviewable pieces, it seems to mostly pass CTS tests
> but triggers some llvm 3.9 bugs around kill, and there might still
> be a GPU hang
This is a first pass at geometry shader support on radv, all the code
should be here in reviewable pieces, it seems to mostly pass CTS tests
but triggers some llvm 3.9 bugs around kill, and there might still
be a GPU hang in here, but this should still be a good place to start
reviewing.
Dave.