Re: [Mesa-dev] [v2] Compression support for single-sampled

2016-02-15 Thread Ben Widawsky
On Thu, Feb 11, 2016 at 08:33:53PM +0200, Topi Pohjolainen wrote: > This series enables compression for single sampled color surfaces, > also referred to as "lossless compression". This is yet only for > driver internal use easing pressure on memory bandwidth and caches > when writing, blending and

Re: [Mesa-dev] [v2] Compression support for single-sampled

2016-02-12 Thread Pohjolainen, Topi
On Thu, Feb 11, 2016 at 04:03:00PM -0800, Ben Widawsky wrote: > On Thu, Feb 11, 2016 at 08:33:53PM +0200, Topi Pohjolainen wrote: > > This series enables compression for single sampled color surfaces, > > also referred to as "lossless compression". This is yet only for > > driver internal use easin

Re: [Mesa-dev] [v2] Compression support for single-sampled

2016-02-11 Thread Ben Widawsky
On Thu, Feb 11, 2016 at 08:33:53PM +0200, Topi Pohjolainen wrote: > This series enables compression for single sampled color surfaces, > also referred to as "lossless compression". This is yet only for > driver internal use easing pressure on memory bandwidth and caches > when writing, blending and

[Mesa-dev] [v2] Compression support for single-sampled

2016-02-11 Thread Topi Pohjolainen
This series enables compression for single sampled color surfaces, also referred to as "lossless compression". This is yet only for driver internal use easing pressure on memory bandwidth and caches when writing, blending and sampling surfaces uing gpu. As a side effect the need for color buffer r