Re: [Mesa-dev] Query GL extensions (“GL_OES_EGL_image_external” ) RE: Create texture2D from NV12

2018-04-17 Thread Zong, Wei
Palli, Tapani Sent: Tuesday, April 17, 2018 11:55 PM To: Zong, Wei <wei.z...@intel.com>; 'Marek Ol?ák' <mar...@gmail.com>; mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] Query GL extensions (“GL_OES_EGL_image_external” ) RE: Create texture2D from NV12 Hi; On 17.04.2018 13

Re: [Mesa-dev] Query GL extensions (“GL_OES_EGL_image_external” ) RE: Create texture2D from NV12

2018-04-17 Thread Marek Olšák
Your extension string is too short. This is what I have: GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, GL_EXT_base_instance, GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, GL_EXT_clip_cull_distance,

Re: [Mesa-dev] Query GL extensions (“GL_OES_EGL_image_external” ) RE: Create texture2D from NV12

2018-04-17 Thread Tapani Pälli
Hi; On 17.04.2018 13:30, Zong, Wei wrote: Hi Marek, Thanks for your help. Now I can use GL extension“*GL_OES_EGL_image_external*” to load and render NV12 image, it works well on my platform (Broxton). To ensure using this extension correctly on any platform, I checked for supported OpenGL

[Mesa-dev] Query GL extensions (“GL_OES_EGL_image_external” ) RE: Create texture2D from NV12

2018-04-17 Thread Zong, Wei
Hi Marek, Thanks for your help. Now I can use GL extension “GL_OES_EGL_image_external” to load and render NV12 image, it works well on my platform (Broxton). To ensure using this extension correctly on any platform, I checked for supported OpenGL extensions by glGetString() function, and