Hello Grigori,
indeed the patch cures the error, but when I was testing the newly compiled
Mesa
with XPlane10, it turns out there is something wrong - there are no shadows
(without
shadows I can't really tell if the patch didn't visibly break anything).
I'm going to try and find out where exac
On 21.11.2013 21:50, f.jo...@email.cz wrote:
The problem is, that each anonymous structure gets its own unique type,
without checking if such type already exists. It seems to me, that such
code is somewhat in the gray area - the rest of OpenGL implementations
doesn't seem to have a problem with t
Hello,
just recently I encountered a problem when linking shaders, containing
uniform consisting of anonymous structure.
Here is the code of shaders, triggering the problem:
//vertex shader
uniform struct {vec3 a; vec3 b;} a;
void main()
{
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;