ver behavior.
>
> From: ibmir...@gmail.com on behalf of Ilia Mirkin
>
> Sent: Thursday, July 14, 2016 12:34:26 PM
> To: Rob Conde
> Cc: Roland Scheidegger; mesa-dev@lists.freedesktop.org
>
> Subject: Re: [Mesa-dev] GLSL Debugging
>
> Note that various GPUs (
: ibmir...@gmail.com on behalf of Ilia Mirkin
Sent: Thursday, July 14, 2016 12:34:26 PM
To: Rob Conde
Cc: Roland Scheidegger; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] GLSL Debugging
Note that various GPUs (definitely NVIDIA ones, but I think others
too) also include instruction
sts.freedesktop.org
> Subject: Re: [Mesa-dev] GLSL Debugging
>
> Am 14.07.2016 um 15:25 schrieb Rob Conde:
>> Hello,
>>
>>It occurred to me that the llvmpipe might be a good basis for a GLSL
>> debugger. Has anyone thought about this and how it might be approach
I'll take a look at that. The idea would be to be able to step through a shader
and watch values etc.
Rob
From: Roland Scheidegger
Sent: Thursday, July 14, 2016 12:26:58 PM
To: Rob Conde; mesa-dev@lists.freedesktop.org
Subject: Re: [Mesa-dev] GLSL Debu
Am 14.07.2016 um 15:25 schrieb Rob Conde:
> Hello,
>
>It occurred to me that the llvmpipe might be a good basis for a GLSL
> debugger. Has anyone thought about this and how it might be approached?
>
>
> Rob Conde
I'm not entirely sure what exactly you want to debug, but if you just
want to
Hello,
It occurred to me that the llvmpipe might be a good basis for a GLSL
debugger. Has anyone thought about this and how it might be approached?
Rob Conde
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