Re: [Mesa-dev] GLSL Debugging

2016-07-14 Thread Ilia Mirkin
ver behavior. > > From: ibmir...@gmail.com on behalf of Ilia Mirkin > > Sent: Thursday, July 14, 2016 12:34:26 PM > To: Rob Conde > Cc: Roland Scheidegger; mesa-dev@lists.freedesktop.org > > Subject: Re: [Mesa-dev] GLSL Debugging > > Note that various GPUs (

Re: [Mesa-dev] GLSL Debugging

2016-07-14 Thread Rob Conde
: ibmir...@gmail.com on behalf of Ilia Mirkin Sent: Thursday, July 14, 2016 12:34:26 PM To: Rob Conde Cc: Roland Scheidegger; mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] GLSL Debugging Note that various GPUs (definitely NVIDIA ones, but I think others too) also include instruction

Re: [Mesa-dev] GLSL Debugging

2016-07-14 Thread Ilia Mirkin
sts.freedesktop.org > Subject: Re: [Mesa-dev] GLSL Debugging > > Am 14.07.2016 um 15:25 schrieb Rob Conde: >> Hello, >> >>It occurred to me that the llvmpipe might be a good basis for a GLSL >> debugger. Has anyone thought about this and how it might be approach

Re: [Mesa-dev] GLSL Debugging

2016-07-14 Thread Rob Conde
I'll take a look at that. The idea would be to be able to step through a shader and watch values etc. Rob From: Roland Scheidegger Sent: Thursday, July 14, 2016 12:26:58 PM To: Rob Conde; mesa-dev@lists.freedesktop.org Subject: Re: [Mesa-dev] GLSL Debu

Re: [Mesa-dev] GLSL Debugging

2016-07-14 Thread Roland Scheidegger
Am 14.07.2016 um 15:25 schrieb Rob Conde: > Hello, > >It occurred to me that the llvmpipe might be a good basis for a GLSL > debugger. Has anyone thought about this and how it might be approached? > > > Rob Conde I'm not entirely sure what exactly you want to debug, but if you just want to

[Mesa-dev] GLSL Debugging

2016-07-14 Thread Rob Conde
Hello, It occurred to me that the llvmpipe might be a good basis for a GLSL debugger. Has anyone thought about this and how it might be approached? Rob Conde ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mai