Hi, This consists of 2 patch series:
Gallium: gallium: add per-sample interpolation control into rasterizer state st/mesa: set force_persample_interp if ARB_sample_shading is used st/mesa: automatically set per-sample interpolation if using SampleID/Pos RadeonSI: tgsi/scan: add interpolation info into tgsi_shader_info radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate state radeonsi: implement the simple case of force_persample_interp radeonsi: do force_persample_interp in shaders for non-trivial cases radeonsi: enable PIPE_CAP_FORCE_PERSAMPLE_INTERP The idea is to stop emulating GL_SAMPLE_SHADING using shader variants in st/mesa and allow drivers to handle it however they want. The RadeonSI implementation has 2 codepaths: - Adjust the PS input state bits for trivial cases without touching the shader code. - If that's not possible, use a conditional assignment that selects the interpolation weights based on a constant in the pixel shader. Please review. Ideas for r600g: - Evergreen/Cayman would need to do it like radeonsi if somebody cares. - R600-R700 only have a state for forcing per-sample interpolation, so that's easy. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev