Re: [Mesa-dev] Gallium3d Documentation

2013-12-11 Thread Erik Faye-Lund
On Tue, Dec 10, 2013 at 1:41 AM, Christopher Corsi cco...@g.clemson.edu wrote: Currently it can do rasterize with TL, texturing, bit-blits, and handle a subset of functionality needed for OpenGL (scissor, blend modes, etc.). Shader support is planned. AFAIK, Gallium3D requires support for

[Mesa-dev] Gallium3d Documentation

2013-12-10 Thread Christopher Corsi
Hi All, I'm currently working on a project for teaching driver development using virtual machines. We have developed in QEMU a virtual graphics adapter capable of a reasonable feature set. Note that because it's used in a teaching course, it is not very high-performance, as it is designed to