On Tue, Dec 10, 2013 at 1:41 AM, Christopher Corsi cco...@g.clemson.edu wrote:
Currently it can do rasterize with TL,
texturing, bit-blits, and handle a subset of functionality needed for OpenGL
(scissor, blend modes, etc.). Shader support is planned.
AFAIK, Gallium3D requires support for
Hi All,
I'm currently working on a project for teaching driver development using
virtual machines. We have developed in QEMU a virtual graphics adapter
capable of a reasonable feature set. Note that because it's used in a
teaching course, it is not very high-performance, as it is designed to