Re: [Mesa-dev] Initial version of threaded GL dispatch V2

2017-03-09 Thread Timothy Arceri
On 09/03/17 21:46, Mike Lothian wrote: Hi I've been testing this patch series along with patchwork series https://patchwork.freedesktop.org/series/20872/ & https://patchwork.freedesktop.org/series/20873/ It's been working well with the games I've tested on so far - I had one crash in the Shad

Re: [Mesa-dev] Initial version of threaded GL dispatch V2

2017-03-09 Thread Mike Lothian
Hi I've been testing this patch series along with patchwork series https://patchwork.freedesktop.org/series/20872/ & https://patchwork.freedesktop.org/series/20873/ It's been working well with the games I've tested on so far - I had one crash in the Shadow of Mordor benchmark, but I've reproduced

[Mesa-dev] Initial version of threaded GL dispatch V2

2017-03-06 Thread Timothy Arceri
Since Marek is busy with other things at the moment I thought I'd try keep the momentum going on getting the initial implementation committed. Gregory Hainaut has fixed the piglit crashes in the previous version, and I've addressed the review feedback. I've also pushed some standalone patches. Th