On 01/03/2012 06:42 PM, Paul Berry wrote:
[snip]
> Ok, sounds good. I'm going to consider this an "acked-by" if that's all
> right with you. I haven't heard many comments on this patch series, but
> given that it fixes the tests and there hasn't been any negative
> feedback, I think I'm going to
On 3 January 2012 16:35, Ian Romanick wrote:
> On 12/29/2011 09:16 AM, Paul Berry wrote:
>
>> This patch series allows transform feedback to work properly on the
>> built-in vertex shader output variables gl_PointSize, gl_ClipVertex,
>> and gl_ClipDistance. gl_PointSize and gl_ClipVertex were br
On 12/29/2011 09:16 AM, Paul Berry wrote:
This patch series allows transform feedback to work properly on the
built-in vertex shader output variables gl_PointSize, gl_ClipVertex,
and gl_ClipDistance. gl_PointSize and gl_ClipVertex were broken due
to bugs in the i965 driver, and were trivial to f
On 29 December 2011 09:16, Paul Berry wrote:
> Arguments in favor: (1) Because of transform feedback's intended use
> and its position in the pipeline, the distinction between varyings and
> other vertex shader outputs is irrelevant; in all likelihood the spec
> writers intended for it to work on
This patch series allows transform feedback to work properly on the
built-in vertex shader output variables gl_PointSize, gl_ClipVertex,
and gl_ClipDistance. gl_PointSize and gl_ClipVertex were broken due
to bugs in the i965 driver, and were trivial to fix--those are fixed
in patches 1 and 2.
gl_