On Thu, 2016-06-30 at 08:15 +0200, Iago Toral wrote:
> On Wed, 2016-06-29 at 23:12 +1000, Timothy Arceri wrote:
> > On Wed, 2016-06-29 at 14:42 +0200, Iago Toral wrote:
> > > On Wed, 2016-06-29 at 14:40 +0200, Iago Toral wrote:
> > > > On Tue, 2016-06-28 at 16:30 +0200, Iago Toral wrote:
> > > > >
On Wed, 2016-06-29 at 23:12 +1000, Timothy Arceri wrote:
> On Wed, 2016-06-29 at 14:42 +0200, Iago Toral wrote:
> > On Wed, 2016-06-29 at 14:40 +0200, Iago Toral wrote:
> > > On Tue, 2016-06-28 at 16:30 +0200, Iago Toral wrote:
> > > > On Tue, 2016-06-28 at 11:52 +1000, Timothy Arceri wrote:
> > >
On Wed, 2016-06-29 at 14:42 +0200, Iago Toral wrote:
> On Wed, 2016-06-29 at 14:40 +0200, Iago Toral wrote:
> > On Tue, 2016-06-28 at 16:30 +0200, Iago Toral wrote:
> > > On Tue, 2016-06-28 at 11:52 +1000, Timothy Arceri wrote:
> > > > There are two distinctly different uses of this struct. The
> >
On Wed, 2016-06-29 at 14:40 +0200, Iago Toral wrote:
> On Tue, 2016-06-28 at 16:30 +0200, Iago Toral wrote:
> > On Tue, 2016-06-28 at 11:52 +1000, Timothy Arceri wrote:
> > > There are two distinctly different uses of this struct. The first
> > > is to store GL shader objects. The second is to stor
On Tue, 2016-06-28 at 16:30 +0200, Iago Toral wrote:
> On Tue, 2016-06-28 at 11:52 +1000, Timothy Arceri wrote:
> > There are two distinctly different uses of this struct. The first
> > is to store GL shader objects. The second is to store information
> > about a shader stage thats been linked.
> >
On Tue, 2016-06-28 at 11:52 +1000, Timothy Arceri wrote:
> There are two distinctly different uses of this struct. The first
> is to store GL shader objects. The second is to store information
> about a shader stage thats been linked.
>
> The only place the new structs overlap is the shader layout
There are two distinctly different uses of this struct. The first
is to store GL shader objects. The second is to store information
about a shader stage thats been linked.
The only place the new structs overlap is the shader layout fields and
I intend to split that out into a third struct once thi