Hi all,
Is there a way to see the machine code that is generated by the GLSL
compiler for all GPU instruction sets? For example, I would like to know if
the optimizer optimizes certain (equivalent) constructs (or not), and avoid
them if possible. I know there is a lot to optimization on GPUs that
On Tue, Dec 17, 2013 at 09:57:31AM -0600, Patrick Baggett wrote:
Hi all,
Is there a way to see the machine code that is generated by the GLSL
compiler for all GPU instruction sets? For example, I would like to know if
the optimizer optimizes certain (equivalent) constructs (or not), and
On 17 December 2013 08:46, Tom Stellard t...@stellard.net wrote:
On Tue, Dec 17, 2013 at 09:57:31AM -0600, Patrick Baggett wrote:
Hi all,
Is there a way to see the machine code that is generated by the GLSL
compiler for all GPU instruction sets? For example, I would like to know
if
ST_DEBUG=tgsi ... is also useful. It dumps all shaders generated by
mesa_to_tgsi and glsl_to_tgsi and it's easier to read than the GLSL
IR.
Marek
On Tue, Dec 17, 2013 at 5:46 PM, Tom Stellard t...@stellard.net wrote:
On Tue, Dec 17, 2013 at 09:57:31AM -0600, Patrick Baggett wrote:
Hi all,
Is
On 17 December 2013 11:07, Patrick Baggett baggett.patr...@gmail.comwrote:
On Tue, Dec 17, 2013 at 10:59 AM, Paul Berry stereotype...@gmail.comwrote:
On 17 December 2013 08:46, Tom Stellard t...@stellard.net wrote:
On Tue, Dec 17, 2013 at 09:57:31AM -0600, Patrick Baggett wrote:
Hi all,