Re: [Mesa-dev] gl_NormalMatrix issue on Intel driver

2011-10-17 Thread tom fogal
*ping*. Anything to be done on my end? -tom tom fogal writes: > --- =_aa0 > Content-Type: text/plain; charset="us-ascii" > Content-ID: <27394.131845620...@shigeru.sci.utah.edu> > > Hi Ian, Kenneth, > > Ian Romanick writes: > > On 10/10/2011 03:30 PM, tom fogal wrote: > > > One of

Re: [Mesa-dev] gl_NormalMatrix issue on Intel driver

2011-10-12 Thread tom fogal
Hi Ian, Kenneth, Ian Romanick writes: > On 10/10/2011 03:30 PM, tom fogal wrote: > > One of our programs which relies on shaders heavily is having > > issues, and I have tracked it down to unexpected values in > > gl_NormalMatrix within the fragment shader. > > I think we could make a more genera

Re: [Mesa-dev] gl_NormalMatrix issue on Intel driver

2011-10-11 Thread Kenneth Graunke
On 10/11/2011 01:21 PM, tom fogal wrote: > Ian Romanick writes: >> Yikes! A *lot* has changed in the fragment shader back-end for i965 >> since 7.10.2. Have you at least tried 7.10.3? 7.11? > > I have not. To be honest, I am pretty daunted by trying a new X > driver. I don't quite understand

Re: [Mesa-dev] gl_NormalMatrix issue on Intel driver

2011-10-11 Thread tom fogal
Ian Romanick writes: > On 10/10/2011 03:30 PM, tom fogal wrote: > > One of our programs which relies on shaders heavily is having > > issues, and I have tracked it down to unexpected values in > > gl_NormalMatrix within the fragment shader. > > > > Using the attached program (patch against mesadem

Re: [Mesa-dev] gl_NormalMatrix issue on Intel driver

2011-10-11 Thread Ian Romanick
On 10/10/2011 03:30 PM, tom fogal wrote: One of our programs which relies on shaders heavily is having issues, and I have tracked it down to unexpected values in gl_NormalMatrix within the fragment shader. Using the attached program (patch against mesademos repo) I did printf-esque debugging to

[Mesa-dev] gl_NormalMatrix issue on Intel driver

2011-10-10 Thread tom fogal
One of our programs which relies on shaders heavily is having issues, and I have tracked it down to unexpected values in gl_NormalMatrix within the fragment shader. Using the attached program (patch against mesademos repo) I did printf-esque debugging to get the values of gl_NormalMatrix. Search