Re: [Mesa-dev] i965/blorp: Use flat vertex inputs instead of uniforms

2016-07-04 Thread Jason Ekstrand
On Jul 4, 2016 1:05 AM, "Pohjolainen, Topi" wrote: > > On Mon, Jul 04, 2016 at 10:10:03AM +0300, Pohjolainen, Topi wrote: > > On Fri, Jul 01, 2016 at 01:34:41PM -0700, Jason Ekstrand wrote: > > >On Thu, Jun 23, 2016 at 12:16 PM, Topi Pohjolainen > > >

Re: [Mesa-dev] i965/blorp: Use flat vertex inputs instead of uniforms

2016-07-04 Thread Pohjolainen, Topi
On Mon, Jul 04, 2016 at 10:10:03AM +0300, Pohjolainen, Topi wrote: > On Fri, Jul 01, 2016 at 01:34:41PM -0700, Jason Ekstrand wrote: > >On Thu, Jun 23, 2016 at 12:16 PM, Topi Pohjolainen > ><[1]topi.pohjolai...@intel.com> wrote: > > > > In addition to the actual vertex coordinates

Re: [Mesa-dev] i965/blorp: Use flat vertex inputs instead of uniforms

2016-07-04 Thread Pohjolainen, Topi
On Fri, Jul 01, 2016 at 01:34:41PM -0700, Jason Ekstrand wrote: >On Thu, Jun 23, 2016 at 12:16 PM, Topi Pohjolainen ><[1]topi.pohjolai...@intel.com> wrote: > > In addition to the actual vertex coordinates blorp will get another > vertex input buffer providing the constants that

Re: [Mesa-dev] i965/blorp: Use flat vertex inputs instead of uniforms

2016-07-01 Thread Jason Ekstrand
On Thu, Jun 23, 2016 at 12:16 PM, Topi Pohjolainen < topi.pohjolai...@intel.com> wrote: > In addition to the actual vertex coordinates blorp will get another > vertex input buffer providing the constants that are until now > provided as uniforms. This will remove the need to configure push >

Re: [Mesa-dev] i965/blorp: Use flat vertex inputs instead of uniforms

2016-06-30 Thread Jason Ekstrand
I keep saying I'm going to review this "tomorrow" but I really mean it this time! I would have today but I spent the whole day arguing the finer points of surface layout, HiZ, fast clears, and color compression with Chad. It was a fun day! :-) --Jason On Jun 23, 2016 12:17 PM, "Topi

[Mesa-dev] i965/blorp: Use flat vertex inputs instead of uniforms

2016-06-23 Thread Topi Pohjolainen
In addition to the actual vertex coordinates blorp will get another vertex input buffer providing the constants that are until now provided as uniforms. This will remove the need to configure push constants and their allocation in the pipeline. First three patches refactor the vertex data setup