On Fri, Oct 09, 2015 at 06:06:30PM +0300, Abdiel Janulgue wrote:
> Ping! No thoughts/consensus if this approach is worth considering or
> not? The patches are getting stale. Should I re-base or just discard
> these optimisations?
>
I am not the right person to ask, but I think it's certainly wort
Ping! No thoughts/consensus if this approach is worth considering or
not? The patches are getting stale. Should I re-base or just discard
these optimisations?
On 09/15/2015 08:59 PM, Ben Widawsky wrote:
> On Tue, Sep 15, 2015 at 12:24:00PM +0300, Abdiel Janulgue wrote:
>> Here's a more comprehensi
On Tue, Sep 15, 2015 at 12:24:00PM +0300, Abdiel Janulgue wrote:
> Here's a more comprehensive shader-db run:
>
> total instructions in shared programs: 6394485 -> 6374865 (-0.31%)
> instructions in affected programs: 261322 -> 241702 (-7.51%)
> helped:3210
> HU
Here's a more comprehensive shader-db run:
total instructions in shared programs: 6394485 -> 6374865 (-0.31%)
instructions in affected programs: 261322 -> 241702 (-7.51%)
helped:3210
HURT: 0
GAINED:
On 09/12/2015 01:42 AM, Ben Widawsky wrote:
> On Fri, Sep 11, 2015 at 11:33:14AM +0300, Abdiel Janulgue wrote:
>> Some updated figures first:
>>
>> Ue4 Reflections Subway demo
>> x fs gather constants disabled
>> + fs gather constants enabled
>>
>> HSW:
>> N Min Max
On Fri, Sep 11, 2015 at 11:33:14AM +0300, Abdiel Janulgue wrote:
> Some updated figures first:
>
> Ue4 Reflections Subway demo
> x fs gather constants disabled
> + fs gather constants enabled
>
> HSW:
> N Min MaxMedian AvgStddev
> x 10 5.
Some updated figures first:
Ue4 Reflections Subway demo
x fs gather constants disabled
+ fs gather constants enabled
HSW:
N Min MaxMedian AvgStddev
x 10 5.09739 6.48963 6.33357 6.1979850.40742969
+ 10 6.56139