On Tue, 8 Nov 2011 14:31:59 -0800, Kenneth Graunke
wrote:
> Patches 1 and 2 are simple bug fixes.
>
> Patches 3-10 significantly rework our binding table setup. They disable
> prefetching of SURFACE_STATE entries, use a single binding table for all
> pipeline stages, and most importantly, pave
Patches 1 and 2 are simple bug fixes.
Patches 3-10 significantly rework our binding table setup. They disable
prefetching of SURFACE_STATE entries, use a single binding table for all
pipeline stages, and most importantly, pave the way for getting textures
into the VS binding table. This may impa