I have a headless platform I need OpenGL to work on that does not have X.
It is x86 with Intel HD 4000 graphics.
Ultimately, I'm just wanting to use OpenGL to render to memory for encoding
to H.264 and streaming.
I'm trying to build Mesa for this platform without X and cannot get it to
build
Ken,
I assume the new ABI for libOpenGL.so is not far enough along to be usable
in production, correct?
Our application is quite big and already written against OpenGL so moving
to GLESv2 or 3.0 would be a considerable effort so this is not an option.
Do you know the minimal amount of X libs
On 10/21/2013 07:05 AM, Chris Healy wrote:
I have a headless platform I need OpenGL to work on that does not have
X. It is x86 with Intel HD 4000 graphics.
Ultimately, I'm just wanting to use OpenGL to render to memory for
encoding to H.264 and streaming.
I'm trying to build Mesa for
Actually, I think I found the answer to the minimal amount of X libs
necessary.
I got rid of --disable-glx from my build config and ran into the following
when running configure:
checking for XF86VIDMODE... no
checking for DRIGL... no
configure: error: Package requirements (x11 xext xdamage
On Mon, Oct 21, 2013 at 4:05 PM, Chris Healy cphe...@gmail.com wrote:
I have a headless platform I need OpenGL to work on that does not have X.
It is x86 with Intel HD 4000 graphics.
Ultimately, I'm just wanting to use OpenGL to render to memory for encoding
to H.264 and streaming.
I'm
I would still need to build Mesa with X so that libGL is built though,
correct?
On Mon, Oct 21, 2013 at 2:03 PM, Erik Faye-Lund kusmab...@gmail.com wrote:
On Mon, Oct 21, 2013 at 4:05 PM, Chris Healy cphe...@gmail.com wrote:
I have a headless platform I need OpenGL to work on that does not
On Tue, Oct 22, 2013 at 2:58 AM, Chris Healy cphe...@gmail.com wrote:
On Mon, Oct 21, 2013 at 2:03 PM, Erik Faye-Lund kusmab...@gmail.com wrote:
On Mon, Oct 21, 2013 at 4:05 PM, Chris Healy cphe...@gmail.com wrote:
I have a headless platform I need OpenGL to work on that does not have
X.