[Mesa-dev] shader-db, and justifying an i965 compiler optimization.

2011-05-17 Thread Eric Anholt
One of the pain points of working on compiler optimizations has been justifying them -- sometimes I come up with something I think is useful and spend a day or two on it, but the value doesn't show up as fps in the application that suggested the optimization to me. Then I wonder if this transforma

Re: [Mesa-dev] shader-db, and justifying an i965 compiler optimization.

2011-05-18 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 05/18/2011 05:22 AM, Eric Anholt wrote: > One of the pain points of working on compiler optimizations has been > justifying them -- sometimes I come up with something I think is > useful and spend a day or two on it, but the value doesn't show up as

Re: [Mesa-dev] shader-db, and justifying an i965 compiler optimization.

2011-05-18 Thread Jerome Glisse
On Tue, May 17, 2011 at 11:22 PM, Eric Anholt wrote: > One of the pain points of working on compiler optimizations has been > justifying them -- sometimes I come up with something I think is > useful and spend a day or two on it, but the value doesn't show up as > fps in the application that sugge

Re: [Mesa-dev] shader-db, and justifying an i965 compiler optimization.

2011-05-18 Thread Eric Anholt
On Wed, 18 May 2011 09:00:09 +0200, Ian Romanick wrote: > -BEGIN PGP SIGNED MESSAGE- > Hash: SHA1 > > On 05/18/2011 05:22 AM, Eric Anholt wrote: > > One of the pain points of working on compiler optimizations has been > > justifying them -- sometimes I come up with something I think is >

Re: [Mesa-dev] shader-db, and justifying an i965 compiler optimization.

2011-05-18 Thread Eric Anholt
On Wed, 18 May 2011 11:05:39 -0400, Jerome Glisse wrote: > On Tue, May 17, 2011 at 11:22 PM, Eric Anholt wrote: > > One of the pain points of working on compiler optimizations has been > > justifying them -- sometimes I come up with something I think is > > useful and spend a day or two on it, bu

Re: [Mesa-dev] shader-db, and justifying an i965 compiler optimization.

2011-05-18 Thread Jerome Glisse
On Wed, May 18, 2011 at 3:16 PM, Eric Anholt wrote: > On Wed, 18 May 2011 11:05:39 -0400, Jerome Glisse wrote: >> On Tue, May 17, 2011 at 11:22 PM, Eric Anholt wrote: >> > One of the pain points of working on compiler optimizations has been >> > justifying them -- sometimes I come up with someth

Re: [Mesa-dev] shader-db, and justifying an i965 compiler optimization.

2011-05-18 Thread Tom Stellard
On Wed, May 18, 2011 at 12:23:40PM -0700, Eric Anholt wrote: > On Wed, 18 May 2011 09:00:09 +0200, Ian Romanick wrote: > > -BEGIN PGP SIGNED MESSAGE- > > Hash: SHA1 > > > > On 05/18/2011 05:22 AM, Eric Anholt wrote: > > > One of the pain points of working on compiler optimizations has bee