Re: [Mesa-dev] softpipe: V.2 implement some support for multiple viewports

2015-12-09 Thread Roland Scheidegger
Am 09.12.2015 um 05:16 schrieb Edward O'Callaghan: > This fixes my initial attempt so that piglit now passes 14/14. Thanks > to a couple of tips from Roland in the previous patch I was able to > fix the remaining issue. This should be golden now. > Great that you got it working! Please send the

Re: [Mesa-dev] softpipe: V.2 implement some support for multiple viewports

2015-12-09 Thread eocallaghan
Roland, I could not due to ml size limit or something, it just bounces hence the pull request. Cheers, Edward. On 2015-12-10 02:38, Roland Scheidegger wrote: Am 09.12.2015 um 05:16 schrieb Edward O'Callaghan: This fixes my initial attempt so that piglit now passes 14/14. Thanks to a couple

Re: [Mesa-dev] softpipe: V.2 implement some support for multiple viewports

2015-12-09 Thread Roland Scheidegger
Am 09.12.2015 um 19:59 schrieb eocallag...@alterapraxis.com: > Roland, > > I could not due to ml size limit or something, it just bounces hence the > pull request. Due to size limit? Didn't look that big to me... Otherwise, looks good to me, though the second commit should mention it actually

[Mesa-dev] softpipe: V.2 implement some support for multiple viewports

2015-12-08 Thread Edward O'Callaghan
This fixes my initial attempt so that piglit now passes 14/14. Thanks to a couple of tips from Roland in the previous patch I was able to fix the remaining issue. This should be golden now. ___ mesa-dev mailing list mesa-dev@lists.freedesktop.org

Re: [Mesa-dev] softpipe: V.2 implement some support for multiple viewports

2015-12-08 Thread eocallaghan
The following changes since commit a13b14930d94b024160fe17814e091356d07f7fb: llvmpipe: fix fp64 inputs to geom shader. (2015-12-09 13:56:39 +1000) are available in the git repository at: https://github.com/victoredwardocallaghan/mesa-GLwork.git softpipe-ARB_viewport_array for you to