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José Fonseca wrote:
> I've pushed a new branch glsl2-win32 that includes Aras' patch, and all
> necessary fixes to get at least MinGW build successfully.
I merged all of these.
> I had to rename some tokens in order to avoid collisions with windows.
> I had to rename some tokens in order to avoid collisions with windows.h
> defines. Aras didn't mention this problem before.
I mentioned this to Eric in private conversation, but on this list I
only talked about talloc specific changes.
Yeah, in the glsl2 parser some tokens clash with windows he
On Thu, 2010-08-12 at 14:46 -0700, Ian Romanick wrote:
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> José Fonseca wrote:
>
> > OK.
> >
> > What about this:
> >
> > For GLUT, GLEW, LLVM and all other dependencies I'll just make a SDK
> > with the binaries, with debug & release, 32 & 64 b
On Fri, 2010-08-13 at 02:03 -0700, Dave Airlie wrote:
> On Fri, Aug 13, 2010 at 4:58 PM, Aras Pranckevicius wrote:
> >> > But I perceive talloc as different from all above: it's very low level
> >> > and low weight library, providing very basic functionality, and upstream
> >> > never showed inter
> > Like I said before, "full port" of talloc seems to be not needed for
> > compiling on Visual C++; just drop in talloc.h & talloc.c into the project
> > and that's it. Same for Mac with Xcode.
> Be careful about LGPLv3 rules,
> If you are distributing anything linked with an LGPL library without
On Fri, Aug 13, 2010 at 4:58 PM, Aras Pranckevicius wrote:
>> > But I perceive talloc as different from all above: it's very low level
>> > and low weight library, providing very basic functionality, and upstream
>> > never showed interest for Windows portability. I'd really prefer to see
>> > the
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José Fonseca wrote:
> OK.
>
> What about this:
>
> For GLUT, GLEW, LLVM and all other dependencies I'll just make a SDK
> with the binaries, with debug & release, 32 & 64 bit, MinGW & MSVC
> versions. One seldom needs to modify the source anyway, an
On Thu, 2010-08-12 at 08:33 -0700, Matt Turner wrote:
> On Thu, Aug 12, 2010 at 11:27 AM, José Fonseca wrote:
> > On Thu, 2010-08-12 at 07:58 -0700, Matt Turner wrote:
> >> On Thu, Aug 12, 2010 at 7:00 AM, José Fonseca wrote:
> >> >> Really optimising for the wrong bunch of people here by draggin
On Thu, Aug 12, 2010 at 11:27 AM, José Fonseca wrote:
> On Thu, 2010-08-12 at 07:58 -0700, Matt Turner wrote:
>> On Thu, Aug 12, 2010 at 7:00 AM, José Fonseca wrote:
>> >> Really optimising for the wrong bunch of people here by dragging this
>> >> stuff into mesa git.
>> >
>> > Many projects do t
On Thu, 2010-08-12 at 07:58 -0700, Matt Turner wrote:
> On Thu, Aug 12, 2010 at 7:00 AM, José Fonseca wrote:
> >> Really optimising for the wrong bunch of people here by dragging this
> >> stuff into mesa git.
> >
> > Many projects do this: they include the source of other projects, to
> > make it
On Thu, Aug 12, 2010 at 7:00 AM, José Fonseca wrote:
>> Really optimising for the wrong bunch of people here by dragging this
>> stuff into mesa git.
>
> Many projects do this: they include the source of other projects, to
> make it easier to build without having to build all dependencies.
This i
On Thu, 2010-08-12 at 04:10 -0700, Dave Airlie wrote:
> On Thu, Aug 12, 2010 at 9:00 PM, José Fonseca wrote:
> > On Wed, 2010-08-11 at 17:40 -0700, Dave Airlie wrote:
> >> On Thu, Aug 12, 2010 at 9:42 AM, José Fonseca wrote:
> >> > On Wed, 2010-08-11 at 12:52 -0700, Ian Romanick wrote:
> >> >> --
On Thu, Aug 12, 2010 at 9:00 PM, José Fonseca wrote:
> On Wed, 2010-08-11 at 17:40 -0700, Dave Airlie wrote:
>> On Thu, Aug 12, 2010 at 9:42 AM, José Fonseca wrote:
>> > On Wed, 2010-08-11 at 12:52 -0700, Ian Romanick wrote:
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>> >>
>> >> Jo
On Wed, 2010-08-11 at 17:40 -0700, Dave Airlie wrote:
> On Thu, Aug 12, 2010 at 9:42 AM, José Fonseca wrote:
> > On Wed, 2010-08-11 at 12:52 -0700, Ian Romanick wrote:
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> >>
> >> José Fonseca wrote:
> >> > Could then Aras Pranckevicius's tallo
On Thu, Aug 12, 2010 at 9:42 AM, José Fonseca wrote:
> On Wed, 2010-08-11 at 12:52 -0700, Ian Romanick wrote:
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>>
>> José Fonseca wrote:
>> > Could then Aras Pranckevicius's talloc port to windows be merged into
>> > glsl2 branch before glsl2 is m
On Wed, 2010-08-11 at 13:18 -0700, Aras Pranckevicius wrote:
> > Could then Aras Pranckevicius's talloc port to windows be
> merged into
> > glsl2 branch before glsl2 is merged into master?
>
>
> I think we learned our lesson with GLEW. Trying to k
On Wed, 2010-08-11 at 12:52 -0700, Ian Romanick wrote:
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>
> José Fonseca wrote:
> > Could then Aras Pranckevicius's talloc port to windows be merged into
> > glsl2 branch before glsl2 is merged into master?
>
> I think we learned our lesson with GL
>
> > Could then Aras Pranckevicius's talloc port to windows be merged into
> > glsl2 branch before glsl2 is merged into master?
>
> I think we learned our lesson with GLEW. Trying to keep a copy of an
> external dependency in our tree only leads to sadness. I have no
> intention to repeat that m
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José Fonseca wrote:
> Could then Aras Pranckevicius's talloc port to windows be merged into
> glsl2 branch before glsl2 is merged into master?
I think we learned our lesson with GLEW. Trying to keep a copy of an
external dependency in our tree only l
On Tue, 2010-08-10 at 22:57 -0700, Aras Pranckevicius wrote:
> > No, it's missing most of the API that talloc provides.
> Also,
> > http://github.com/aras-p/glsl-optimizer/ ported it to
> windows.
> Could then Aras Pranckevicius's talloc port to windows be
>
>
> > No, it's missing most of the API that talloc provides. Also,
> > http://github.com/aras-p/glsl-optimizer/ ported it to windows.
> Could then Aras Pranckevicius's talloc port to windows be merged into
> glsl2 branch before glsl2 is merged into master?
First things first: I needed to make it
On Sun, 2010-08-01 at 10:19 -0700, Eric Anholt wrote:
> On Tue, 27 Jul 2010 21:32:57 +0100, José Fonseca wrote:
> >
> > On Wed, 2010-07-21 at 18:53 -0700, Ian Romanick wrote:
> > > As everyone knows, a group of us at Intel have been rewriting Mesa's
> > > GLSL compiler. The work started out-of-t
On Tue, 27 Jul 2010 21:32:57 +0100, José Fonseca wrote:
>
> On Wed, 2010-07-21 at 18:53 -0700, Ian Romanick wrote:
> > As everyone knows, a group of us at Intel have been rewriting Mesa's
> > GLSL compiler. The work started out-of-tree as a stand alone compiler.
> > We moved all of our work to
On Wed, 2010-07-21 at 18:53 -0700, Ian Romanick wrote:
> As everyone knows, a group of us at Intel have been rewriting Mesa's
> GLSL compiler. The work started out-of-tree as a stand alone compiler.
> We moved all of our work to the glsl2 branch in the Mesa tree as soon
> as we had some actual c
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