Re: [Mesa-dev] tilers and out-of-order rendering..

2016-06-06 Thread Rob Clark
On Mon, Jun 6, 2016 at 5:19 AM, Jose Fonseca wrote: > On 04/06/16 20:36, Rob Clark wrote: >> >> On Fri, Jun 3, 2016 at 8:53 AM, Rob Clark wrote: >>> >>> Ok, so I had a really evil thought that I wanted to bounce off >>> people.. it's a quite different approach from the more obvious one >>> discu

Re: [Mesa-dev] tilers and out-of-order rendering..

2016-06-06 Thread Jose Fonseca
On 04/06/16 20:36, Rob Clark wrote: On Fri, Jun 3, 2016 at 8:53 AM, Rob Clark wrote: Ok, so I had a really evil thought that I wanted to bounce off people.. it's a quite different approach from the more obvious one discussed below (and which I've already started implementing) Basically, idea

Re: [Mesa-dev] tilers and out-of-order rendering..

2016-06-04 Thread Rob Clark
On Fri, Jun 3, 2016 at 8:53 AM, Rob Clark wrote: > Ok, so I had a really evil thought that I wanted to bounce off > people.. it's a quite different approach from the more obvious one > discussed below (and which I've already started implementing) > > Basically, idea is to have a wrapper pipe driv

Re: [Mesa-dev] tilers and out-of-order rendering..

2016-06-03 Thread Rob Clark
Ok, so I had a really evil thought that I wanted to bounce off people.. it's a quite different approach from the more obvious one discussed below (and which I've already started implementing) Basically, idea is to have a wrapper pipe driver, similar to ddebug/rbug/trace/etc, which re-orders draw

Re: [Mesa-dev] tilers and out-of-order rendering..

2016-05-20 Thread Rob Clark
On Fri, May 20, 2016 at 3:35 AM, Jose Fonseca wrote: > On 20/05/16 00:34, Rob Clark wrote: >> >> On Thu, May 19, 2016 at 6:21 PM, Eric Anholt wrote: >>> >>> Rob Clark writes: >>> So some rendering patterns that I've seen in apps turn out to be somewhat evil for tiling gpu's.. couple ca

Re: [Mesa-dev] tilers and out-of-order rendering..

2016-05-20 Thread Jose Fonseca
On 20/05/16 00:34, Rob Clark wrote: On Thu, May 19, 2016 at 6:21 PM, Eric Anholt wrote: Rob Clark writes: So some rendering patterns that I've seen in apps turn out to be somewhat evil for tiling gpu's.. couple cases I've seen: 1) stk has some silliness where it binds an fbo, clears, binds

Re: [Mesa-dev] tilers and out-of-order rendering..

2016-05-19 Thread Rob Clark
On Thu, May 19, 2016 at 6:21 PM, Eric Anholt wrote: > Rob Clark writes: > >> So some rendering patterns that I've seen in apps turn out to be >> somewhat evil for tiling gpu's.. couple cases I've seen: >> >> 1) stk has some silliness where it binds an fbo, clears, binds other >> fbo clears, binds

Re: [Mesa-dev] tilers and out-of-order rendering..

2016-05-19 Thread Eric Anholt
Rob Clark writes: > So some rendering patterns that I've seen in apps turn out to be > somewhat evil for tiling gpu's.. couple cases I've seen: > > 1) stk has some silliness where it binds an fbo, clears, binds other > fbo clears, binds previous fbo and draws, and so on. This one is > probably n

[Mesa-dev] tilers and out-of-order rendering..

2016-05-19 Thread Rob Clark
So some rendering patterns that I've seen in apps turn out to be somewhat evil for tiling gpu's.. couple cases I've seen: 1) stk has some silliness where it binds an fbo, clears, binds other fbo clears, binds previous fbo and draws, and so on. This one is probably not too hard to just fix in stk.