2011/12/20 Mathias Fröhlich mathias.froehl...@gmx.net:
Ok, back to topic, so have I understood right? You have fixed torcs not to use
the slow path anymore? Which old version is the one still having this issue?
I did not fix Torcs. I think optimizing apps is useless if the same
optimization can
Hi,
On Sunday, December 25, 2011 10:03:34 Marek Olšák wrote:
I did not fix Torcs. I think optimizing apps is useless if the same
optimization can be done in Mesa too.
Ok, so any torcs version should show a performance difference to check against.
Do you have any test program that could be
On 12/19/2011 01:12 PM, Mathias Fröhlich wrote:
Brian,
On Monday, December 19, 2011 17:01:07 you wrote:
I still don't get what the purpose of the special mapping of the last
four/five elements is all about. Can you explain that?
As far as I can see the last ones should not map to anything.
On 12/16/2011 11:28 AM, Mathias Fröhlich wrote:
Brian,
On Thursday, December 15, 2011 22:36:24 you wrote:
I found the problem. It's this chunk in vbo_context.c:
[...]
For fixed function, the point is to simply place the per-vertex
material attributes in the generic attribute arrays. There
Brian,
On Monday, December 19, 2011 17:01:07 you wrote:
I still don't get what the purpose of the special mapping of the last
four/five elements is all about. Can you explain that?
As far as I can see the last ones should not map to anything.
The map is used only in fixed function mode. And
2011/12/19 Mathias Fröhlich mathias.froehl...@gmx.net:
Brian,
On Monday, December 19, 2011 17:01:07 you wrote:
I still don't get what the purpose of the special mapping of the last
four/five elements is all about. Can you explain that?
As far as I can see the last ones should not map to
Marek,
On Tuesday, December 20, 2011 01:40:46 Marek Olšák wrote:
The problem back in March and earlier was that the vertex array state
was completely recomputed for each draw call even if the user did not
change any state at all! There was the validation in the vbo module
and then in
Brian,
On Thursday, December 15, 2011 22:36:24 you wrote:
I found the problem. It's this chunk in vbo_context.c:
[...]
For fixed function, the point is to simply place the per-vertex
material attributes in the generic attribute arrays. There are 12
such material attributes. So there's
Mathias,
There's a regression in vertex array drawing with this commit:
commit ed42c2580717527b2005580940fc766d95bb6b0b
Author: Mathias Fröhlich mathias.froehl...@web.de
Date: Mon Oct 31 16:23:40 2011 +0100
vbo: Use The VERT_{ATTRIB,BIT} defines.
Signed-off-by: Mathias Froehlich
Brian,
On Thursday, December 15, 2011 17:08:57 Brian Paul wrote:
There's a regression in vertex array drawing with this commit:
commit ed42c2580717527b2005580940fc766d95bb6b0b
Author: Mathias Fröhlich mathias.froehl...@web.de
Date: Mon Oct 31 16:23:40 2011 +0100
vbo: Use The
2011/12/15 Mathias Fröhlich mathias.froehl...@web.de:
Brian,
On Thursday, December 15, 2011 17:08:57 Brian Paul wrote:
There's a regression in vertex array drawing with this commit:
commit ed42c2580717527b2005580940fc766d95bb6b0b
Author: Mathias Fröhlich mathias.froehl...@web.de
Date:
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