On Mon, 2011-03-21 at 02:12 +0100, Marek Olšák wrote:
diff --git a/src/gallium/include/pipe/p_state.h
b/src/gallium/include/pipe/p_state.h
index cf6c5b5..f6ad456 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -81,6 +81,8 @@ struct
On 03/21/2011 02:12 AM, Marek Olšák wrote:
diff --git a/src/gallium/include/pipe/p_state.h
b/src/gallium/include/pipe/p_state.h
index cf6c5b5..f6ad456 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -81,6 +81,8 @@ struct pipe_rasterizer_state
{
On Mon, 2011-03-21 at 16:23 +0100, Christoph Bumiller wrote:
On 03/21/2011 02:12 AM, Marek Olšák wrote:
diff --git a/src/gallium/include/pipe/p_state.h
b/src/gallium/include/pipe/p_state.h
index cf6c5b5..f6ad456 100644
--- a/src/gallium/include/pipe/p_state.h
+++
On 03/21/2011 09:10 AM, Keith Whitwell wrote:
On Mon, 2011-03-21 at 02:12 +0100, Marek Olšák wrote:
diff --git a/src/gallium/include/pipe/p_state.h
b/src/gallium/include/pipe/p_state.h
index cf6c5b5..f6ad456 100644
--- a/src/gallium/include/pipe/p_state.h
+++
Yeah I moved it from the rasterizer state to the blend state, but then I
realized the rasterizer state had been a better place. The thing is the
fragment color clamping is done right after the fragment shader output is
written, that is before the alpha test, before the depth/stencil test, and
On Mon, Mar 21, 2011 at 4:50 PM, Brian Paul bri...@vmware.com wrote:
On 03/21/2011 09:10 AM, Keith Whitwell wrote:
On Mon, 2011-03-21 at 02:12 +0100, Marek Olšák wrote:
diff --git a/src/gallium/include/pipe/p_state.h
b/src/gallium/include/pipe/p_state.h
index cf6c5b5..f6ad456 100644
---
On 03/21/2011 05:43 PM, Marek Olšák wrote:
On Mon, Mar 21, 2011 at 4:50 PM, Brian Paul bri...@vmware.com wrote:
On 03/21/2011 09:10 AM, Keith Whitwell wrote:
On Mon, 2011-03-21 at 02:12 +0100, Marek Olšák wrote:
diff --git a/src/gallium/include/pipe/p_state.h