On Sat, 2015-03-21 at 20:06 -0400, Ilia Mirkin wrote:
> Patches 1, 2, 3, 4, 8, and 11 are Reviewed-by: Ilia Mirkin
>
Is anyone interested in taking a look at the remaining patches?
>
> The rest I sent comments on, although even if you address my feedback,
> I'm not sufficiently familiar to r-b
On Sat, 2015-03-21 at 09:27 -0700, Jason Ekstrand wrote:
>
> On Mar 21, 2015 2:49 AM, "Timothy Arceri"
> wrote:
> >
> > This series adds most of the remaining glsl arrays of arrays
> support. Support for uniform blocks is still missing, I've played
> around with this but don't have anything worki
On Sat, 2015-03-21 at 09:27 -0700, Jason Ekstrand wrote:
>
> On Mar 21, 2015 2:49 AM, "Timothy Arceri"
> wrote:
> >
> > This series adds most of the remaining glsl arrays of arrays
> support. Support for uniform blocks is still missing, I've played
> around with this but don't have anything worki
On Sat, 2015-03-21 at 20:06 -0400, Ilia Mirkin wrote:
> Patches 1, 2, 3, 4, 8, and 11 are Reviewed-by: Ilia Mirkin
>
>
> The rest I sent comments on, although even if you address my feedback,
> I'm not sufficiently familiar to r-b at least some of them.
Thanks for the reviews.
>
> If you do de
Patches 1, 2, 3, 4, 8, and 11 are Reviewed-by: Ilia Mirkin
The rest I sent comments on, although even if you address my feedback,
I'm not sufficiently familiar to r-b at least some of them.
If you do decide to play with UBO's, you can use idr's excellent
random_ubo script to stress-test the vari
On Mar 21, 2015 2:49 AM, "Timothy Arceri" wrote:
>
> This series adds most of the remaining glsl arrays of arrays support.
Support for uniform blocks is still missing, I've played around with this
but don't have anything working yet.
>
> What do you guys think about adding these changes without th