The glx/apple code is quite dated. I think mesa has had a few architectural
changes in the years since it was brought up (~15+ years ago). If someone is
really serious about hardware rendering for X11 apps running on macOS, I'd be
happy to chat with them and point them in the right directions
Reading through the mesa source, it seems that GLX uses hardware OpenGL support
on Darwin that was supplied by Apple initially in 2010, and updated since
(apple subdir in glx).
But if I am reading it correctly (and I easily might not be), the EGL
implementation on mesa does not use Apple
Hello, first post.
I would like to ask about the status of EGL support in mesa for MacOS systems,
whether it is mature and robust and usable at present for software builds. I
know it can be toggled on in the mesa build on Darwin systems, and it
generates. EGL headers and libraries. But is