Re: [Mesa-dev] new memory macros, multitexture bug fix

1999-10-11 Thread Keith Whitwell
--- Brian Paul [EMAIL PROTECTED] wrote: Well, I'm back on the net and I've checked in some Mesa changes. 1. I've added some new memory macros to macros.h: GL_ALLOC GL_CALLOC GL_ALLOC_STRUCT GL_CALLOC_STRUCT GL_FREE Brian, There's been a couple of posts

Re: [Mesa-dev] new memory macros, multitexture bug fix

1999-10-11 Thread joukj
Hi, Keith wrote: There's been a couple of posts on the glx list re. GL_CALLOC_STRUCT, which apparently invokes calloc with only one argument, where it should have two I commited a patch to the obvious typo this morning. Jouk Ceterum censeo tertium millennium post Christum natum

[Mesa-dev] First Q3 framerate on Athlon (500)

1999-10-11 Thread Dieter Nützel
My system: AMD Athlon 500 1stMainboard FIC SD11 Athlon mobo with BIOS NC603/NC604 equipped with AMD 751 AGP system and VIA Super South 82C686A peripheral bus controller 256 MB PC100 SDRAM 8 ns Adaptec AHA-2940 Ultra Wide SCSI IBM DDRS-34560W Rev: S71D 4.5 GB STB (original 3Dfx)

[Mesa-dev] Some more tessellation updates

1999-10-11 Thread Hughes, Gareth
I've received some test polygons from the ECMWF and have been working with them for a week or so. I've added GLU_TESS_TOLERANCE handling and initial contour-within-contour handling. I'm currently getting a segfault in a glVertex2dv call, but it's getting through a whole lot more than it used