I've re-organized the way the winding rules are calculated, now that things
are almost complete it makes more sense to do things the way I'm doing them
now.
Any intersected contours are handled first, so that the winding numbers of a
set of non-intersecting contours can be calculated. The
Kendall Bennett wrote:
Hi All,
We are starting to try and integrate the latest CVS sources into our
MGL graphics library, but are having a hell of a time getting the
code to compile properly. Specifically we are building the code using
the Watcom C++ 11.0 compiler, and are running into
Hi All,
We are starting to try and integrate the latest CVS sources into our
MGL graphics library, but are having a hell of a time getting the
code to compile properly. Specifically we are building the code using
the Watcom C++ 11.0 compiler, and are running into problems with
badly used
Kendall Bennett wrote:
Hi All,
We are starting to try and integrate the latest CVS sources into our
MGL graphics library, but are having a hell of a time getting the
code to compile properly. Specifically we are building the code using
the Watcom C++ 11.0 compiler, and are running into
Brian Paul wrote:
I had been building regularly on IRIX and that often caught problems
that gcc didn't. However, I don't have a compiler on my O2 at this
time.
If anyone else has access to non-GNU compilers, I encourage you to
compile Mesa and see if there's problems.
I also think