Re: [Mesa-dev] todays cvs

2000-01-24 Thread mitch
to add to this, I went back to my mesa 3.2 cvs from two weeks ago and now everything works just fine. Is the current 3.2 broke or did I miss some new update or compile method? mitch wrote: > I install todays Mesa 3.2 cvs just as I always have, and now none of my > opengl apps work and I can't c

[Mesa-dev] todays cvs

2000-01-24 Thread mitch
I install todays Mesa 3.2 cvs just as I always have, and now none of my opengl apps work and I can't compile anything for opengl now. It also named the libs very oddly. Anyway, I'm going to have to convert back to the older mesa 3.2 cvs from 2 weeks ago that I still have. oh, BTW, I installed it f

[Mesa-dev] SSE info

2000-01-24 Thread mitch
If I compile SSE support into mesa, can it access the registers without patching the kernel? Does the kernel patch just allow multiple uses or how does that work and what do I need to do? It would be nice if I could just compile with SSE support and not have to recompile my kernel. -- Mitch Allmo

Re: [Mesa-dev] compile error

2000-01-24 Thread Brian Paul
mitch wrote: > > Mesa 3.2 compiles just fine but when I tried to build the current 3.3 > cvs with SSE support, I got the following error > > svgamesa.c:246: structure has no member named `SetBuffer' > svgamesa.c: In function `SVGAMesaCreateContext': > svgamesa.c:388: too few arguments to functio

[Mesa-dev] compile error

2000-01-24 Thread mitch
Mesa 3.2 compiles just fine but when I tried to build the current 3.3 cvs with SSE support, I got the following error svgamesa.c:246: structure has no member named `SetBuffer' svgamesa.c: In function `SVGAMesaCreateContext': svgamesa.c:388: too few arguments to function `gl_create_framebuffer' s

[Mesa-dev] More tessellation bugfixes

2000-01-24 Thread Hughes, Gareth
Okay, I'm confident the internal intersection handling is correct now. The four possible MAX_MIN cases are being handled the same as for the boundary cases, and any positioning of the four vertices: 24 |\ | | \ | | \ |

[Mesa-dev] SSE

2000-01-24 Thread mitch
If you run only one SSE app, without patching the kernel with SSE support, can you take advantage of SSE? -- Mitch Allmond Georgia Institute of Technology, Physics & Computer Science major [EMAIL PROTECTED] lca13.eastnet.gatech.edu "God does not play dice, but I do" _

[Mesa-dev] SIGSEGV with Mesa3.1 and Feedback Mode

2000-01-24 Thread Richard Guenther
Hi! I get SIGSEGVs in feedback.c:gl_do_feedback_vertex() at the line gl_feedback_vertex( ctx, win, color, VB->IndexPtr->data[v], tc ); VB->IndexPtr is NULL. The fault is on my side, though as I rendered geometry without Normals in twoside-lightning mode. But at least, it shouldnt segfault!?

Re: [Mesa-dev] Status of EXT_fragment_lighting and EXT_light_texture?

2000-01-24 Thread Brian Paul
Gareth Hughes wrote: > > Okay, I'll target the work for 3.5 then. I've reread the specs > (including the patent issue stuff) - are we even allowed to do this? > Can we get permission from SGI to implement both extensions? I don't know. Someone will have to ask SGI. I'm too busy. -Brian ___