Re: [Mesa-dev] Texture reference counting (+note about WIN32 compilation)

2000-02-11 Thread Brian Paul
Eero Pajarre wrote: > > In my application I noticed than when I > repeat a mixture of glGenTextures and then > glDeleteTextures, my texture id numbers from > glGenTextures seem to go up all the time. > (I had specific conditions, like I hardly ever > had the texture to be deleted as the current >

[Mesa-dev] Texture reference counting (+note about WIN32 compilation)

2000-02-11 Thread Eero Pajarre
In my application I noticed than when I repeat a mixture of glGenTextures and then glDeleteTextures, my texture id numbers from glGenTextures seem to go up all the time. (I had specific conditions, like I hardly ever had the texture to be deleted as the current texture.) When I tried to track