Eero Pajarre wrote:
>
> In my application I noticed than when I
> repeat a mixture of glGenTextures and then
> glDeleteTextures, my texture id numbers from
> glGenTextures seem to go up all the time.
> (I had specific conditions, like I hardly ever
> had the texture to be deleted as the current
>
In my application I noticed than when I
repeat a mixture of glGenTextures and then
glDeleteTextures, my texture id numbers from
glGenTextures seem to go up all the time.
(I had specific conditions, like I hardly ever
had the texture to be deleted as the current
texture.)
When I tried to track