[Mesa-dev] new winding rules for GLU

1999-10-04 Thread joukj
Hi All, My VMS compiler choked on all the in the tess_winding.h. So I commited a patch to remove them all. However the new GLU seems not to work with the text3d demo (using libGLTT). I get the following crash just after starting: olka-jj) xlock -inwindow -nice 0 -modelist allgl %SYSTEM-F-ACCVI

RE: [Mesa-dev] new winding rules for GLU

1999-10-04 Thread Hughes, Gareth
on Project Lucent Technologies, Bell Labs Australia ph: +61 2 9352 8608 > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] > Sent: Monday, October 04, 1999 6:16 PM > To: [EMAIL PROTECTED] > Subject: [Mesa-dev] new winding rules for GLU > &g

Re: [Mesa-dev] new winding rules for GLU

1999-10-07 Thread joukj
Hi, >Nasty :) I'll track this down - I've had this problem before, so I = >probably >broke the fix when I removed my debugging memory allocation on the = >weekend. The new tess_heap.c seems to solve the crashing of the text3d demo of xlockmore. Now it gets into some infinite loop at startup.

Re: [Mesa-dev] new winding rules for GLU

1999-10-07 Thread joukj
Gareth wrote: >> The new tess_heap.c seems to solve the crashing of the text3d demo >> of xlockmore. Now it gets into some infinite loop at startup. > >Yeah, that was one of those _really_ late night coding bugs :) Can you give >me some more info on the infinite loop? I guess the easiest thing

RE: [Mesa-dev] new winding rules for GLU

1999-10-07 Thread Hughes, Gareth
> The new tess_heap.c seems to solve the crashing of the text3d demo > of xlockmore. Now it gets into some infinite loop at startup. Yeah, that was one of those _really_ late night coding bugs :) Can you give me some more info on the infinite loop? I guess the easiest thing would be to run it

Re: [Mesa-dev] new winding rules for GLU

1999-10-08 Thread joukj
Hi, >> The new tess_heap.c seems to solve the crashing of the text3d demo >> of xlockmore. Now it gets into some infinite loop at startup. > >Yeah, that was one of those _really_ late night coding bugs :) Can you give >me some more info on the infinite loop? I guess the easiest thing would be

Re: [Mesa-dev] new winding rules for GLU

1999-10-08 Thread mitch
I have noticed that when taking screenshots, regardless of what it is, in 3d fullscreen, the red and blue get inversed on the color wheel. I'm using the Voodoo3 and don't believe it's the drivers. I haven't messed with mesa before, so could one of you experienced guys see at what point mesa i