Mip mapping...

1999-03-24 Thread Marc Jauvin
Hi, I have some work to do with respect to MIP mapping and I would like to know where I can find information on how the texture selection works and where exactly in the code it can be found. Thanks. -- marc Spell chequers dew knot work write.

Re: Mip mapping...

1999-03-24 Thread Brian Paul
Marc Jauvin wrote: > > Hi, > > I have some work to do with respect to MIP mapping and I would like to know > where I can find information on how the texture selection works and where > exactly in the code it can be found. The OpenGL spec is a good place to learn how it works.

Re: Mip mapping...

1999-03-25 Thread Stephen J Baker
On Wed, 24 Mar 1999, Brian Paul wrote: > Marc Jauvin wrote: > > > > Hi, > > > > I have some work to do with respect to MIP mapping and I would like to know > > where I can find information on how the texture selection works and where > > exactly in th

Re: Mip mapping...

1999-03-25 Thread Marc Jauvin
Brian Paul wrote: > > Marc Jauvin wrote: > > > > Hi, > > > > I have some work to do with respect to MIP mapping and I would like to know > > where I can find information on how the texture selection works and where > > exactly in the code it can be foun

Re: Mip mapping...

1999-03-25 Thread Stephen J Baker
On Thu, 25 Mar 1999, Marc Jauvin wrote: > Brian Paul wrote: > > > > Marc Jauvin wrote: > > > > > > Hi, > > > > > > I have some work to do with respect to MIP mapping and I would like to know > > > where I can find information on ho

Re: Mip mapping...

1999-03-25 Thread Marc Jauvin
Stephen J Baker wrote: > > However, if you want to know how the MIP selection works, this is the only > place to read about it. (the OpenGL 1.1 spec is in HTML, for some > reason, the 1.2 spec is only in PDF (yuk) or Postscript (double-yuk): > > http://www.opengl.org/Documentation/Specs.htm

Re: Mip mapping...

1999-03-26 Thread Brian Paul
Stephen J Baker wrote: > So, why are the lines in the RedBook image (Plate 20) straight? > > Well, I don't believe that picture in the book was really rendered by > OpenGL. > > Some of the pictures in the first revision of RedBook were done in IrisGL > and some by SGI's Performer library - whic

Re: Mip mapping...

1999-03-26 Thread Stephen J Baker
On Fri, 26 Mar 1999, Brian Paul wrote: > Sorry Steve, I just had to test this out. :-) > > I ran the mipmap.c program on my IMPACT, IR and O2 systems and saw > straight transition lines. Really? I find that rather suprising. Do you agree with my explanation as to why the lines should be *expec