Re: [Mesa-dev] DrawArray bug => Another fix

1999-11-20 Thread Brian Paul
[EMAIL PROTECTED] wrote: > > On 19-Nov-99 Keith Whitwell wrote: > > > > It's not appropriate to put a flush in that position - there shouldn't be > > anything to flush, you may even have ended up rendering the buffer twice. > > I've put a reset call at the tail of the loop and committed that chan

Re: [Mesa-dev] DrawArray bug => Another fix

1999-01-17 Thread A . Borrmann
On 19-Nov-99 Keith Whitwell wrote: > > It's not appropriate to put a flush in that position - there shouldn't be > anything to flush, you may even have ended up rendering the buffer twice. > I've put a reset call at the tail of the loop and committed that change. My fix was a bit a "shot in t

Re: [Mesa-dev] DrawArray bug => Another fix

1999-01-16 Thread Keith Whitwell
Brian Paul wrote: > > [EMAIL PROTECTED] wrote: > > > > On 18-Nov-99 [EMAIL PROTECTED] wrote: > > > > > > However, "DrawArrays" is broken anyway. It doesn't use the Z-values > > > from the vertex array on startup. When you switch to eg. DrawElements > > > and then back to DrawArrays it's ok, but j

Re: [Mesa-dev] DrawArray bug => Another fix

1999-01-16 Thread Brian Paul
[EMAIL PROTECTED] wrote: > > On 18-Nov-99 [EMAIL PROTECTED] wrote: > > > > However, "DrawArrays" is broken anyway. It doesn't use the Z-values > > from the vertex array on startup. When you switch to eg. DrawElements > > and then back to DrawArrays it's ok, but just start my testprogram > > (prev

RE: [Mesa-dev] DrawArray bug => Another fix

1999-01-16 Thread A . Borrmann
On 18-Nov-99 [EMAIL PROTECTED] wrote: > > However, "DrawArrays" is broken anyway. It doesn't use the Z-values > from the vertex array on startup. When you switch to eg. DrawElements > and then back to DrawArrays it's ok, but just start my testprogram > (previous mail), and the plane is centered