[EMAIL PROTECTED] wrote:
>
> On 19-Nov-99 Keith Whitwell wrote:
> >
> > It's not appropriate to put a flush in that position - there shouldn't be
> > anything to flush, you may even have ended up rendering the buffer twice.
> > I've put a reset call at the tail of the loop and committed that chan
On 19-Nov-99 Keith Whitwell wrote:
>
> It's not appropriate to put a flush in that position - there shouldn't be
> anything to flush, you may even have ended up rendering the buffer twice.
> I've put a reset call at the tail of the loop and committed that change.
My fix was a bit a "shot in t
Brian Paul wrote:
>
> [EMAIL PROTECTED] wrote:
> >
> > On 18-Nov-99 [EMAIL PROTECTED] wrote:
> > >
> > > However, "DrawArrays" is broken anyway. It doesn't use the Z-values
> > > from the vertex array on startup. When you switch to eg. DrawElements
> > > and then back to DrawArrays it's ok, but j
[EMAIL PROTECTED] wrote:
>
> On 18-Nov-99 [EMAIL PROTECTED] wrote:
> >
> > However, "DrawArrays" is broken anyway. It doesn't use the Z-values
> > from the vertex array on startup. When you switch to eg. DrawElements
> > and then back to DrawArrays it's ok, but just start my testprogram
> > (prev
On 18-Nov-99 [EMAIL PROTECTED] wrote:
>
> However, "DrawArrays" is broken anyway. It doesn't use the Z-values
> from the vertex array on startup. When you switch to eg. DrawElements
> and then back to DrawArrays it's ok, but just start my testprogram
> (previous mail), and the plane is centered