"Hughes, Gareth" wrote:
I've just added the ability to do boundary-only tessellation, ie. just
output the final contours as line loops. What are the chances of running
the new tessellation code through the OpenGL conformance tests? Can we
still do that?
I've had the 1.0 conformance tests
"Hughes, Gareth" wrote:
Hi All,
I just checked the performance of the new GLU with the text3d demo in
xlockmore. (why is the new version only in the 3.2 branch and not in
the 3.3?) A lot of letters in the demo are not correctly processed
(=look awfull!!!)
Okay, I'll take a look
I just checked the performance of the new GLU with the text3d
demo in xlockmore. (why is the new version only in the 3.2 branch
and not in the 3.3?) A lot of letters in the demo are not
correctly processed (=look awfull!!!)
Right, I have a 10MB dump of what's going on in the first two