Hi,
The new tess_heap.c seems to solve the crashing of the text3d demo
of xlockmore. Now it gets into some infinite loop at startup.
Yeah, that was one of those _really_ late night coding bugs :) Can you give
me some more info on the infinite loop? I guess the easiest thing would be
to run
I have noticed that when taking screenshots, regardless of what it is, in 3d
fullscreen, the red and blue get inversed on the color wheel. I'm using the
Voodoo3 and don't believe it's the drivers. I haven't messed with mesa before, so
could one of you experienced guys see at what point mesa
Hi,
Nasty :) I'll track this down - I've had this problem before, so I =
probably
broke the fix when I removed my debugging memory allocation on the =
weekend.
The new tess_heap.c seems to solve the crashing of the text3d demo of
xlockmore. Now it gets into some infinite loop at startup.
Gareth wrote:
The new tess_heap.c seems to solve the crashing of the text3d demo
of xlockmore. Now it gets into some infinite loop at startup.
Yeah, that was one of those _really_ late night coding bugs :) Can you give
me some more info on the infinite loop? I guess the easiest thing would
Nasty :) I'll track this down - I've had this problem before, so I probably
broke the fix when I removed my debugging memory allocation on the weekend.
-- Gareth
==
Gareth Hughesmailto:[EMAIL PROTECTED]
DEFINITY® Site Administration Project