Re: [Mesa-dev] new winding rules for GLU

1999-10-08 Thread joukj
Hi, The new tess_heap.c seems to solve the crashing of the text3d demo of xlockmore. Now it gets into some infinite loop at startup. Yeah, that was one of those _really_ late night coding bugs :) Can you give me some more info on the infinite loop? I guess the easiest thing would be to run

Re: [Mesa-dev] new winding rules for GLU

1999-10-08 Thread mitch
I have noticed that when taking screenshots, regardless of what it is, in 3d fullscreen, the red and blue get inversed on the color wheel. I'm using the Voodoo3 and don't believe it's the drivers. I haven't messed with mesa before, so could one of you experienced guys see at what point mesa

Re: [Mesa-dev] new winding rules for GLU

1999-10-07 Thread joukj
Hi, Nasty :) I'll track this down - I've had this problem before, so I = probably broke the fix when I removed my debugging memory allocation on the = weekend. The new tess_heap.c seems to solve the crashing of the text3d demo of xlockmore. Now it gets into some infinite loop at startup.

Re: [Mesa-dev] new winding rules for GLU

1999-10-07 Thread joukj
Gareth wrote: The new tess_heap.c seems to solve the crashing of the text3d demo of xlockmore. Now it gets into some infinite loop at startup. Yeah, that was one of those _really_ late night coding bugs :) Can you give me some more info on the infinite loop? I guess the easiest thing would

RE: [Mesa-dev] new winding rules for GLU

1999-10-04 Thread Hughes, Gareth
Nasty :) I'll track this down - I've had this problem before, so I probably broke the fix when I removed my debugging memory allocation on the weekend. -- Gareth == Gareth Hughesmailto:[EMAIL PROTECTED] DEFINITY® Site Administration Project