[Mesa3d-dev] Vertex program project status

2005-11-30 Thread Tim Welch
Hey everyone, this is Tim from the vertex program compiler group project at PSU. I just wanted to give a little heads up on the timeline that we're looking at. Currently, we have very little done with the IR design. Our time until now has been spent coming up to speed and preparing our requireme

[Mesa3d-dev] [Bug 5206] mesa-6.4.1 - compile fails

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5206 [EMAIL PROTECTED] changed: What|Removed |Added --

[Mesa3d-dev] [Bug 5206] mesa-6.4.1 - compile fails

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5206 --- Additional Comments From [EMAIL PROTECTED] 2005-12-01 15:03 --- this

Re: [Mesa3d-dev] Status of MESA GLSL Implementation

2005-11-30 Thread Jeffrey Timanus
Hello All, Thanks for replying so quickly to my mail! Yes, I'm familiar with both the shading language and compiler design and implementation. I've been working with OpenGL for several years now, and studied a lot of compiler theory in my undergraduate degree. I find the complexity of compiler

Re: [Mesa3d-dev] Status of MESA GLSL Implementation

2005-11-30 Thread Ian Romanick
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Jeffrey Timanus wrote: > I've searched around the mesa site, and the sourceforge project site, but > I did not come across any specific information with regards to the current > status of implementing GLSL within MESA. Is this an active goal? Yes an

Re: [Mesa3d-dev] Status of MESA GLSL Implementation

2005-11-30 Thread Brian Paul
Jeffrey Timanus wrote: Hello Everyone, I've searched around the mesa site, and the sourceforge project site, but I did not come across any specific information with regards to the current status of implementing GLSL within MESA. Is this an active goal? It's a goal, but it's not active right

[Mesa3d-dev] [Bug 5206] mesa-6.4.1 - compile fails

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5206 --- Additional Comments From [EMAIL PROTECTED] 2005-12-01 09:44 --- on AM

[Mesa3d-dev] [Bug 5206] New: mesa-6.4.1 - compile fails

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5206 Summary: mesa-6.4.1 - compile fails Product: Mesa Ver

[Mesa3d-dev] Status of MESA GLSL Implementation

2005-11-30 Thread Jeffrey Timanus
Hello Everyone, I've searched around the mesa site, and the sourceforge project site, but I did not come across any specific information with regards to the current status of implementing GLSL within MESA. Is this an active goal? I suppose since mesa already supports vertex and fragment progra

[Mesa3d-dev] [Bug 4197] fix TEXTRELs in libGL.so

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4197 --- Additional Comments From [EMAIL PROTECTED] 2005-12-01 09:05 --- (In r

[Mesa3d-dev] [Bug 4197] fix TEXTRELs in libGL.so

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4197 [EMAIL PROTECTED] changed: What|Removed |Added --

[Mesa3d-dev] [Bug 4197] fix TEXTRELs in libGL.so

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4197 [EMAIL PROTECTED] changed: What|Removed |Added --

[Mesa3d-dev] Mesa 6.4.1 released

2005-11-30 Thread Brian Paul
Mesa 6.4.1 can be downloaded from http://sourceforge.net/project/showfiles.php?group_id=3 This is just a bug fix release: - redefining a vertex program string didn't take effect in TNL module - fixed occasional segfault upon vertex/fragment parsing error - vertex program LIT instruction didn't

[Mesa3d-dev] [Bug 5142] Using FlightGear and Open Radeon Driver causes GLXUnsupportedPrivateRequest error in Xorg

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5142 [EMAIL PROTECTED] changed: What|Removed |Added --

[Mesa3d-dev] [Bug 5185] Most full screen apps crash on exit

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5185 [EMAIL PROTECTED] changed: What|Removed |Added --

[Mesa3d-dev] [Bug 5131] Free of invalid pointer in _mesa_free

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=5131 [EMAIL PROTECTED] changed: What|Removed |Added --

Re: [Mesa3d-dev] Re: [Dri-users] Cannot get dri on tdfx

2005-11-30 Thread Brian Paul
Felix Kühling wrote: mesa/main/texcompress_fxt1.c defines fxt1_decode_1 as static. But mesa/drivers/dri/tdfx/tdfx_tex.c declares it as extern and tries to call it directly. It looks like Brian accidentally changed this function to static in revision 1.25 of texcompress_fxt1.c on Sep 10. I havn't

[Mesa3d-dev] [Bug 4197] fix TEXTRELs in libGL.so

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4197 --- Additional Comments From [EMAIL PROTECTED] 2005-11-30 23:24 --- Creat

[Mesa3d-dev] [Bug 4197] fix TEXTRELs in libGL.so

2005-11-30 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4197 --- Additional Comments From [EMAIL PROTECTED] 2005-11-30 21:26 --- Creat

[Mesa3d-dev] port to Windows

2005-11-30 Thread Evgeny Kotsuba
Hi, I am here again with porting mesa 6 to OS/2 & eCS after some period of idle cicle after mesa5. I see there are some changes in src that deal with windows code, but I see still some strange things in some places. Are there anybody who made port to Windows ? SY, EK