Hey everyone, this is Tim from the vertex program compiler group
project at PSU. I just wanted to give a little heads up on the
timeline that we're looking at.
Currently, we have very little done with the IR design. Our time
until now has been spent coming up to speed and preparing our
requireme
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--- Additional Comments From [EMAIL PROTECTED] 2005-12-01 15:03 ---
this
Hello All,
Thanks for replying so quickly to my mail!
Yes, I'm familiar with both the shading language and compiler design and
implementation. I've been working with OpenGL for several years now, and
studied a lot of compiler theory in my undergraduate degree. I find the
complexity of compiler
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Jeffrey Timanus wrote:
> I've searched around the mesa site, and the sourceforge project site, but
> I did not come across any specific information with regards to the current
> status of implementing GLSL within MESA. Is this an active goal?
Yes an
Jeffrey Timanus wrote:
Hello Everyone,
I've searched around the mesa site, and the sourceforge project site, but
I did not come across any specific information with regards to the current
status of implementing GLSL within MESA. Is this an active goal?
It's a goal, but it's not active right
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--- Additional Comments From [EMAIL PROTECTED] 2005-12-01 09:44 ---
on AM
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Summary: mesa-6.4.1 - compile fails
Product: Mesa
Ver
Hello Everyone,
I've searched around the mesa site, and the sourceforge project site, but
I did not come across any specific information with regards to the current
status of implementing GLSL within MESA. Is this an active goal?
I suppose since mesa already supports vertex and fragment progra
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--- Additional Comments From [EMAIL PROTECTED] 2005-12-01 09:05 ---
(In r
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Mesa 6.4.1 can be downloaded from
http://sourceforge.net/project/showfiles.php?group_id=3
This is just a bug fix release:
- redefining a vertex program string didn't take effect in TNL module
- fixed occasional segfault upon vertex/fragment parsing error
- vertex program LIT instruction didn't
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Felix Kühling wrote:
mesa/main/texcompress_fxt1.c defines fxt1_decode_1 as static. But
mesa/drivers/dri/tdfx/tdfx_tex.c declares it as extern and tries to call
it directly. It looks like Brian accidentally changed this function to
static in revision 1.25 of texcompress_fxt1.c on Sep 10. I havn't
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--- Additional Comments From [EMAIL PROTECTED] 2005-11-30 23:24 ---
Creat
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--- Additional Comments From [EMAIL PROTECTED] 2005-11-30 21:26 ---
Creat
Hi,
I am here again with porting mesa 6 to OS/2 & eCS after some period of
idle cicle after mesa5.
I see there are some changes in src that deal with windows code, but I
see still some strange things in some places.
Are there anybody who made port to Windows ?
SY,
EK
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