[Mesa3d-dev] [Bug 8443] New: MakeContextCurrent may use the wrong opcode

2006-09-27 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=8443 Summary: MakeContextCurrent may use the wrong opcode Product: Me

Re: [Mesa3d-dev] Details about TexSubImage[12]D

2006-09-27 Thread Brian Paul
Li Ming wrote: > Hi, all, > > Could someone explain a bit in details the > implementation of the TexSubImage function? > > I'm especially interested in the hardware path. That varies a bit from one DRI driver to the next. Are you interested in a particular DRI driver, or drivers in general?

Re: [Mesa3d-dev] Mesa & DirectColor

2006-09-27 Thread Brian Paul
Jacob (=Jouk) Jansen wrote: > [EMAIL PROTECTED] wrote on 27-SEP-2006 16:02:31.84 > > >>Is the GLUT window created with a TrueColor visual? > > It just running i.e. the gears program from progs/demo > Does this program set the visual to TrueColor? When GLUT creates a window it uses glXChooseVisu

Re: [Mesa3d-dev] Mesa & DirectColor

2006-09-27 Thread Jacob (=Jouk) Jansen
[EMAIL PROTECTED] wrote on 27-SEP-2006 16:02:31.84 >Is the GLUT window created with a TrueColor visual? It just running i.e. the gears program from progs/demo Does this program set the visual to TrueColor? >Maybe I don't quite understand what the problem is. I run the X-server with "default" vis

Re: [Mesa3d-dev] Mesa & DirectColor

2006-09-27 Thread Brian Paul
Jacob (=Jouk) Jansen wrote: > [EMAIL PROTECTED] wrote on 21-SEP-2006 17:16:31.19 > > >>Jacob (=Jouk) Jansen wrote: >> >>>[EMAIL PROTECTED] wrote on 20-SEP-2006 17:16:47.82 >>> >>> >>> Jacob (=Jouk) Jansen wrote: >Hi all, > >Today I changed the Default visual of my X-serv

Re: [Mesa3d-dev] Mesa & DirectColor

2006-09-27 Thread Jacob (=Jouk) Jansen
[EMAIL PROTECTED] wrote on 21-SEP-2006 17:16:31.19 >Jacob (=Jouk) Jansen wrote: >> [EMAIL PROTECTED] wrote on 20-SEP-2006 17:16:47.82 >> >> >>>Jacob (=Jouk) Jansen wrote: >>> Hi all, Today I changed the Default visual of my X-server to DirectColor visual. All >is fine except that

[Mesa3d-dev] Details about TexSubImage[12]D

2006-09-27 Thread Li Ming
Hi, all, Could someone explain a bit in details the implementation of the TexSubImage function? I'm especially interested in the hardware path. How is the hardware path hooked in this function? What's done inside this function if there is no PBO? What if there is a bound PBO? Why does the use of