Re: [Mesa3d-dev] Bugs from the unaliasing of generic vertex attributes.

2007-01-15 Thread Brian Paul
Oliver McFadden wrote: > Hi, > > I believe I've found a few bugs caused by the unaliasing of generic vertex > attributes (commit 095c6699f449ed4803f23e844cc0227743a9c3e1), specifically in > the file src/mesa/shader/arbprogparse.c: > > case VERTEX_ATTRIB_GENERIC: > { >

Re: [Mesa3d-dev] Bugs from the unaliasing of generic vertex attributes.

2007-01-15 Thread Keith Whitwell
Brian Paul wrote: > Oliver McFadden wrote: >> Hi, >> >> I believe I've found a few bugs caused by the unaliasing of generic vertex >> attributes (commit 095c6699f449ed4803f23e844cc0227743a9c3e1), specifically in >> the file src/mesa/shader/arbprogparse.c: >> >> case VERTEX_ATTRIB_GENERIC:

Re: [Mesa3d-dev] Bugs from the unaliasing of generic vertex attributes.

2007-01-15 Thread Oliver McFadden
On 1/15/07, Brian Paul <[EMAIL PROTECTED]> wrote: > Oliver McFadden wrote: > > I'm also a little confused on how to use generic vertex attributes now. I > guess > > it should just be a case of using attributes >= 16 in both the program's > code, > > and the vertex program, correct? > > Unfortunatel

Re: [Mesa3d-dev] Updating _Current & Current

2007-01-15 Thread Brian Paul
Should probably do the same thing for ctx->FragmentProgram._Current too. Can you make that change, Jerome, and test? -Brian Keith Whitwell wrote: > Jerome - this looks good. > > Keith > > Jerome Glisse wrote: >> Hi Keith, >> >> I have reported few days ago a bug, at least what i thought to be

[Mesa3d-dev] git merge tip to branch, cvs interactions

2007-01-15 Thread Keith Whitwell
So, I decided it would be neat to merge all the changes that have occurred on the Mesa mainline to the vbo branch where I've started working again. Naively, I thought something simple like: git checkout vbo_0_1_branch git pull Would do the trick, but that has given me a gazilli

Re: [Mesa3d-dev] git merge tip to branch, cvs interactions

2007-01-15 Thread Michel Dänzer
On Mon, 2007-01-15 at 17:35 +, Keith Whitwell wrote: > So, I decided it would be neat to merge all the changes that have > occurred on the Mesa mainline to the vbo branch where I've started > working again. > > Naively, I thought something simple like: > > git checkout vbo_0_1_branch

Re: [Mesa3d-dev] git merge tip to branch, cvs interactions

2007-01-15 Thread Keith Whitwell
Michel Dänzer wrote: > On Mon, 2007-01-15 at 17:35 +, Keith Whitwell wrote: >> So, I decided it would be neat to merge all the changes that have >> occurred on the Mesa mainline to the vbo branch where I've started >> working again. >> >> Naively, I thought something simple like: >> >> g

Re: [Mesa3d-dev] Updating _Current & Current

2007-01-15 Thread Jerome Glisse
On 1/15/07, Brian Paul <[EMAIL PROTECTED]> wrote: > > Should probably do the same thing for ctx->FragmentProgram._Current too. > Can you make that change, Jerome, and test? > > -Brian > I commited somethings similar, i haven't really a test case for fragment program to trigger such bug for fragmen

Re: [Mesa3d-dev] git merge tip to branch, cvs interactions

2007-01-15 Thread Dave Airlie
> Oh yes, and there is some magic to create a branch on the remote, right? > Am I able to do this myself or to I have to ask a grownup? Nope.. just push the branch, like git push origin my-new-branch:my-new-branch Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airli

[Mesa3d-dev] [Bug 9625] Wrong color when drawing QUAD_STRIP with flat shading

2007-01-15 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=9625 --- Additional Comments From [EMAIL PROTECTED] 2007-01-15 16:43 --- Could

Re: [Mesa3d-dev] git merge tip to branch, cvs interactions

2007-01-15 Thread Eric Anholt
On Mon, 2007-01-15 at 20:20 +, Keith Whitwell wrote: > Michel Dänzer wrote: > > On Mon, 2007-01-15 at 17:35 +, Keith Whitwell wrote: > >> So, I decided it would be neat to merge all the changes that have > >> occurred on the Mesa mainline to the vbo branch where I've started > >> working

[Mesa3d-dev] [Bug 9673] New: Segment fault when running mesa demo 'texdown' on 64 bits platform

2007-01-15 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=9673 Summary: Segment fault when running mesa demo 'texdown' on 64

[Mesa3d-dev] [Bug 9673] Segment fault when running mesa demo 'texdown' on 64 bits platform

2007-01-15 Thread bugzilla-daemon
Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=9673 --- Additional Comments From [EMAIL PROTECTED] 2007-01-15 21:23 --- Creat