[Mesa3d-dev] [Bug 11370] NOT draw TRIANGLES if glPolygonMode is GL_FILL

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11370 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|VERIFIED -- Configure bugmail: ht

[Mesa3d-dev] [Bug 11332] Can not get GL_3D_COLOR in FEEDBACK render mode

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11332 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|VERIFIED -- Configure bugmail: ht

[Mesa3d-dev] [Bug 11332] Can not get GL_3D_COLOR in FEEDBACK render mode

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11332 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 11330] scissor work incorrect if POINT_SMOOTH is enabled

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11330 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|VERIFIED -- Configure bugmail: ht

[Mesa3d-dev] [Bug 11030] Texture Combiner Function implement incorrect when mode is GL_DOT3_RGBA

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11030 --- Comment #2 from [EMAIL PROTECTED] 2007-07-02 22:43 PST --- Now with 915 driver, the output of test case is: draw pixel at (0, 0): 1.00 1.00 1.00 0.807843 So the bug also exists in 915 driver. -- Configure bugmail: h

[Mesa3d-dev] [Bug 11009] GL_NORMALIZE work incorrect after scale the modelview matrix

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11009 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|VERIFIED --- Comment #3 from [

[Mesa3d-dev] [Bug 10939] [965] GL smooth wide points drawn as squares

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10939 --- Comment #4 from [EMAIL PROTECTED] 2007-07-02 22:31 PST --- The bug also exists with i915 driver now. With i915 driver, the output of the test case is: size range: 1.00 255.00; size step: 1.00 draw pixel at (0, 0): 0.0

[Mesa3d-dev] [Bug 10788] GL_ARB_fragment_program implement incorrect about state of fragment.fogcoord

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10788 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|REOPENED Resolution|FIXED

[Mesa3d-dev] [Bug 10787] initial value of PROGRAM_UNDER_NATIVE_LIMITS_ARB is 1, should be 0

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10787 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|VERIFIED -- Configure bugmail: ht

[Mesa3d-dev] [Bug 10608] Read incorrect GL_DEPTH_COMPONENT value after call glCopyPixels with zoom

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10608 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|VERIFIED --- Comment #3 from [

[Mesa3d-dev] [Bug 10605] alpha function is incorrect when _func_ is GL_LEQUAL

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10605 [EMAIL PROTECTED] changed: What|Removed |Added Status|RESOLVED|VERIFIED -- Configure bugmail: ht

[Mesa3d-dev] [Bug 10605] alpha function is incorrect when _func_ is GL_LEQUAL

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=10605 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

[Mesa3d-dev] [Bug 9829] [i965] Segfault with maximum texture units

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=9829 --- Comment #8 from [EMAIL PROTECTED] 2007-07-02 20:19 PST --- With i915 driver, the bug also exists. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email --- You are receiving this mail because: --- You

[Mesa3d-dev] [Bug 11457] New: transfer op applied twice in draw_stencil_pixels()

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11457 Summary: transfer op applied twice in draw_stencil_pixels() Product: Mesa Version: CVS Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium

Re: [Mesa3d-dev] Mesa 7.0 released

2007-07-02 Thread Daniel Stone
On Mon, Jul 02, 2007 at 11:48:10AM -0700, Keith Packard wrote: > On Mon, 2007-07-02 at 20:17 +0200, Julien Cristau wrote: > > In any case, maybe the mesa version number and OSMesa soname should be > > made independant in the future? > > How about now? It's a huge pain for a linux distro to change

Re: [Mesa3d-dev] Mesa 7.0 released

2007-07-02 Thread Julien Cristau
On Mon, Jul 2, 2007 at 07:53:11 -0600, Brian Paul wrote: > Julien Cristau wrote: >> Hi Brian, >> apparently changing the major mesa version number changes the soname of >> libOSMesa, when built as a shared library. Is this an intended side >> effect? As far as I could gather from the list of ex

Re: [Mesa3d-dev] Mesa 7.0 released

2007-07-02 Thread Keith Packard
On Mon, 2007-07-02 at 20:17 +0200, Julien Cristau wrote: > In any case, maybe the mesa version number and OSMesa soname should be > made independant in the future? How about now? It's a huge pain for a linux distro to change so version numbers for even a tiny library. Ship an update that uses th

[Mesa3d-dev] [Bug 11448] Clamp DEPTH_COMPONENT value too much times

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11448 [EMAIL PROTECTED] changed: What|Removed |Added Status|NEW |RESOLVED Resolution|

Re: [Mesa3d-dev] Mesa 7.0 released

2007-07-02 Thread Brian Paul
Julien Cristau wrote: > On Fri, Jun 22, 2007 at 16:57:18 -0600, Brian Paul wrote: > >> Mesa 7.0 can be downloaded from SF at >> http://sourceforge.net/project/showfiles.php?group_id=3 >> >> This is a stable release that just fixes bugs since 6.5.3 (see the >> release notes) and makes the OpenGL

[Mesa3d-dev] [Bug 11448] New: Clamp DEPTH_COMPONENT value too much times

2007-07-02 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11448 Summary: Clamp DEPTH_COMPONENT value too much times Product: Mesa Version: CVS Platform: Other OS/Version: Linux (All) Status: NEW Severity: minor Priority: low